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d3d11: Turn MultisampleEnable into a stub.
The actual effect of this is to change the algorithm for line multisampling. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1142,25 +1142,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
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ID3D11RasterizerState *rasterizer_state)
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{
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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struct d3d_rasterizer_state *rasterizer_state_impl;
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const D3D11_RASTERIZER_DESC *desc;
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TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
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wined3d_mutex_lock();
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if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
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{
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wined3d_device_context_set_rasterizer_state(context->wined3d_context, NULL);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
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wined3d_mutex_unlock();
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return;
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}
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wined3d_device_context_set_rasterizer_state(context->wined3d_context, rasterizer_state_impl->wined3d_state);
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desc = &rasterizer_state_impl->desc;
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
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rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state);
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wined3d_device_context_set_rasterizer_state(context->wined3d_context,
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rasterizer_state_impl ? rasterizer_state_impl->wined3d_state : NULL);
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wined3d_mutex_unlock();
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}
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@ -1152,6 +1152,13 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
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wined3d_desc.scissor = desc->ScissorEnable;
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wined3d_desc.line_antialias = desc->AntialiasedLineEnable;
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if (desc->MultisampleEnable)
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{
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static unsigned int once;
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if (!once++)
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FIXME("Ignoring MultisampleEnable %#x.\n", desc->MultisampleEnable);
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}
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/* We cannot fail after creating a wined3d_rasterizer_state object. It
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* would lead to double free. */
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if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device, &wined3d_desc,
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