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wined3d: Only read "*rect_count" when "rects" is non-NULL in wined3d_device_context_get_scissor_rects() (Valgrind).
When "rects" is NULL, "*rect_count" is potentially uninitialised. That's fairly benign because the resulting "count" value is inconsequential in that case, but it's also unnecessary, and easy to avoid. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1 changed files with 1 additions and 2 deletions
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@ -1722,8 +1722,7 @@ void CDECL wined3d_device_context_get_scissor_rects(const struct wined3d_device_
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TRACE("context %p, rect_count %p, rects %p.\n", context, rect_count, rects);
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count = rect_count ? min(*rect_count, state->scissor_rect_count) : 1;
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if (count && rects)
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if (rects && (count = rect_count ? min(*rect_count, state->scissor_rect_count) : 1))
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memcpy(rects, state->scissor_rects, count * sizeof(*rects));
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if (rect_count)
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*rect_count = state->scissor_rect_count;
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