wined3d: Introduce wined3d_device_set_cs_sampler().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-22 13:19:32 +01:00 committed by Alexandre Julliard
parent 7112c290d1
commit c9f080f4a6
3 changed files with 11 additions and 0 deletions

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@ -2753,6 +2753,14 @@ void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
}
void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,
unsigned int idx, struct wined3d_sampler *sampler)
{
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler);
}
static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav)
{

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@ -113,6 +113,7 @@
@ cdecl wined3d_device_set_compute_shader(ptr ptr)
@ cdecl wined3d_device_set_cs_cb(ptr long ptr)
@ cdecl wined3d_device_set_cs_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_cs_sampler(ptr long ptr)
@ cdecl wined3d_device_set_cs_uav(ptr long ptr)
@ cdecl wined3d_device_set_cursor_position(ptr long long long)
@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long)

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@ -2256,6 +2256,8 @@ void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, st
void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
unsigned int idx, struct wined3d_shader_resource_view *view);
void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
unsigned int idx, struct wined3d_sampler *sampler);
void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
struct wined3d_unordered_access_view *uav);
void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,