diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 815879e356e..46e580b0ce6 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -5400,10 +5400,6 @@ static BOOL wined3d_adapter_gl_init(struct wined3d_adapter_gl *adapter_gl, TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n", driver_info->version_high, driver_info->version_low); - if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) - ERR_(winediag)("You are using the backbuffer for offscreen rendering. " - "This is unsupported, and will be removed in a future version.\n"); - wined3d_adapter_init_fb_cfgs(adapter_gl, caps_gl_ctx.dc); /* We haven't found any suitable formats. This should only happen in * case of GDI software rendering, which is pretty useless anyway. */ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index 0dd2c59844e..2bc54299ce1 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -375,9 +375,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL) ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n"); TRACE("Use of GL Shading Language disabled.\n"); } - if (!get_config_key(hkey, appkey, env, "OffscreenRenderingMode", buffer, size) - && !strcmp(buffer,"backbuffer")) - wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; if (!get_config_key_dword(hkey, appkey, env, "VideoPciDeviceID", &tmpvalue)) { int pci_device_id = tmpvalue;