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d3dcompiler: Use the ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2 changed files with 3 additions and 3 deletions
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@ -570,7 +570,7 @@ static const struct target_info targets_info[] = {
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static const struct target_info * get_target_info(const char *target)
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{
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LONG min = 0;
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LONG max = sizeof(targets_info) / sizeof(targets_info[0]) - 1;
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LONG max = ARRAY_SIZE(targets_info) - 1;
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LONG cur;
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int res;
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@ -1165,7 +1165,7 @@ static enum hlsl_base_type expr_common_base_type(enum hlsl_base_type t1, enum hl
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};
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int t1_idx = -1, t2_idx = -1, i;
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for (i = 0; i < sizeof(types) / sizeof(types[0]); ++i)
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for (i = 0; i < ARRAY_SIZE(types); ++i)
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{
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/* Always convert away from HLSL_TYPE_HALF */
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if (t1 == types[i])
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@ -1943,7 +1943,7 @@ static const char *debug_node_type(enum hlsl_ir_node_type type)
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"HLSL_IR_SWIZZLE",
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};
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if (type >= sizeof(names) / sizeof(names[0]))
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if (type >= ARRAY_SIZE(names))
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return "Unexpected node type";
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return names[type];
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}
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