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wined3d: Introduce a new flag to indicate that indirect draws won't be used.
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@ -476,7 +476,7 @@ BOOL d3d8_init(struct d3d8 *d3d8)
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DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
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| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
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| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
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| WINED3D_LEGACY_CUBEMAP_FILTERING;
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| WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_NO_DRAW_INDIRECT;
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unsigned int adapter_idx, output_idx, adapter_count, output_count = 0;
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struct wined3d_adapter *wined3d_adapter;
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@ -685,7 +685,7 @@ BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
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DWORD flags = WINED3D_PRESENT_CONVERSION | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
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| WINED3D_SRGB_READ_WRITE_CONTROL | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
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| WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING
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| WINED3D_NORMALIZED_DEPTH_BIAS;
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| WINED3D_NORMALIZED_DEPTH_BIAS | WINED3D_NO_DRAW_INDIRECT;
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unsigned int adapter_idx, output_idx, adapter_count, output_count = 0;
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struct wined3d_adapter *wined3d_adapter;
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@ -66,7 +66,7 @@ struct FvfToDecl
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#define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
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| WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
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| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
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| WINED3D_LEGACY_CUBEMAP_FILTERING)
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| WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_NO_DRAW_INDIRECT)
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#define DDRAW_MAX_ACTIVE_LIGHTS 32
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#define DDRAW_MAX_TEXTURES 8
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@ -1322,6 +1322,7 @@ enum wined3d_memory_segment_group
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#define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
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#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
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#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
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#define WINED3D_NO_DRAW_INDIRECT 0x00004000
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#define WINED3D_RESZ_CODE 0x7fa05000
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