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wined3d: Added CopyRects method (based on a patch by Oliver Stieber).
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2 changed files with 116 additions and 0 deletions
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@ -5449,6 +5449,119 @@ HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface, IWineD3
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return D3D_OK;
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}
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/* Used by DirectX 8 */
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HRESULT WINAPI IWineD3DDeviceImpl_CopyRects(IWineD3DDevice *iface,
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IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects,
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IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPointsArray) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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HRESULT hr = D3D_OK;
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WINED3DFORMAT srcFormat, destFormat;
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UINT srcWidth, destWidth;
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UINT srcHeight, destHeight;
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UINT srcSize;
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WINED3DSURFACE_DESC winedesc;
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TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", This,
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pSourceSurface, pSourceRectsArray, cRects, pDestinationSurface, pDestPointsArray);
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/* Check that the source texture is in D3DPOOL_SYSTEMMEM and the destination texture is in D3DPOOL_DEFAULT */
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memset(&winedesc, 0, sizeof(winedesc));
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winedesc.Format = &srcFormat;
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winedesc.Width = &srcWidth;
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winedesc.Height = &srcHeight;
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winedesc.Size = &srcSize;
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IWineD3DSurface_GetDesc(pSourceSurface, &winedesc);
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winedesc.Format = &destFormat;
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winedesc.Width = &destWidth;
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winedesc.Height = &destHeight;
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winedesc.Size = NULL;
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IWineD3DSurface_GetDesc(pDestinationSurface, &winedesc);
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/* Check that the source and destination formats match */
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if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
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WARN("(%p) source %p format must match the dest %p format, returning D3DERR_INVALIDCALL\n", This, pSourceSurface, pDestinationSurface);
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return D3DERR_INVALIDCALL;
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} else if (WINED3DFMT_UNKNOWN == destFormat) {
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TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", This);
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IWineD3DSurface_SetFormat(pDestinationSurface, srcFormat);
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destFormat = srcFormat;
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}
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/* Quick if complete copy ... */
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if (cRects == 0 && pSourceRectsArray == NULL && pDestPointsArray == NULL) {
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if (srcWidth == destWidth && srcHeight == destHeight) {
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D3DLOCKED_RECT lrSrc;
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D3DLOCKED_RECT lrDst;
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IWineD3DSurface_LockRect(pSourceSurface, &lrSrc, NULL, D3DLOCK_READONLY);
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IWineD3DSurface_LockRect(pDestinationSurface, &lrDst, NULL, 0L);
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TRACE("Locked src and dst, Direct copy as surfaces are equal, w=%d, h=%d\n", srcWidth, srcHeight);
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memcpy(lrDst.pBits, lrSrc.pBits, srcSize);
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IWineD3DSurface_UnlockRect(pSourceSurface);
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IWineD3DSurface_UnlockRect(pDestinationSurface);
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TRACE("Unlocked src and dst\n");
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} else {
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FIXME("Wanted to copy all surfaces but size not compatible, returning D3DERR_INVALIDCALL\n");
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hr = D3DERR_INVALIDCALL;
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}
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} else {
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if (NULL != pSourceRectsArray && NULL != pDestPointsArray) {
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int bytesPerPixel = ((IWineD3DSurfaceImpl *) pSourceSurface)->bytesPerPixel;
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unsigned int i;
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/* Copy rect by rect */
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for (i = 0; i < cRects; ++i) {
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CONST RECT* r = &pSourceRectsArray[i];
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CONST POINT* p = &pDestPointsArray[i];
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int copyperline;
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int j;
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D3DLOCKED_RECT lrSrc;
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D3DLOCKED_RECT lrDst;
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RECT dest_rect;
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TRACE("Copying rect %d (%ld,%ld),(%ld,%ld) -> (%ld,%ld)\n", i, r->left, r->top, r->right, r->bottom, p->x, p->y);
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if (srcFormat == WINED3DFMT_DXT1) {
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copyperline = ((r->right - r->left) * bytesPerPixel) / 2; /* DXT1 is half byte per pixel */
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} else {
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copyperline = ((r->right - r->left) * bytesPerPixel);
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}
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IWineD3DSurface_LockRect(pSourceSurface, &lrSrc, r, D3DLOCK_READONLY);
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dest_rect.left = p->x;
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dest_rect.top = p->y;
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dest_rect.right = p->x + (r->right - r->left);
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dest_rect.bottom= p->y + (r->bottom - r->top);
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IWineD3DSurface_LockRect(pDestinationSurface, &lrDst, &dest_rect, 0L);
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TRACE("Locked src and dst\n");
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/* Find where to start */
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for (j = 0; j < (r->bottom - r->top - 1); ++j) {
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memcpy((char*) lrDst.pBits + (j * lrDst.Pitch), (char*) lrSrc.pBits + (j * lrSrc.Pitch), copyperline);
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}
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IWineD3DSurface_UnlockRect(pSourceSurface);
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IWineD3DSurface_UnlockRect(pDestinationSurface);
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TRACE("Unlocked src and dst\n");
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}
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} else {
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FIXME("Wanted to copy partial surfaces not implemented, returning D3DERR_INVALIDCALL\n");
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hr = D3DERR_INVALIDCALL;
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}
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}
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return hr;
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}
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/* Implementation details at http://developer.nvidia.com/attach/6494
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and
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http://oss.sgi.com/projects/ogl-sample/registry/NV/evaluators.txt
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@ -6568,6 +6681,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_ColorFill,
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IWineD3DDeviceImpl_UpdateTexture,
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IWineD3DDeviceImpl_UpdateSurface,
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IWineD3DDeviceImpl_CopyRects,
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IWineD3DDeviceImpl_StretchRect,
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IWineD3DDeviceImpl_GetRenderTargetData,
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IWineD3DDeviceImpl_GetFrontBufferData,
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@ -421,6 +421,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST D3DRECT* pRect, D3DCOLOR color) PURE;
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STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
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STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
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STDMETHOD(CopyRects)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPointsArray);
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STDMETHOD(StretchRect)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE;
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STDMETHOD(GetRenderTargetData)(THIS_ struct IWineD3DSurface* pRenderTarget, struct IWineD3DSurface* pSurface) PURE;
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STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
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@ -558,6 +559,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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#define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
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#define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
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#define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
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#define IWineD3DDevice_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
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#define IWineD3DDevice_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
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#define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
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#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
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