d3d9/tests: Make getPixelColor() checks into actual ok() calls.

These should never fail.
This commit is contained in:
Zebediah Figura 2022-07-03 22:31:05 -05:00 committed by Alexandre Julliard
parent f83a66f052
commit c6da355148

View file

@ -141,18 +141,11 @@ static DWORD getPixelColorFromSurface(IDirect3DSurface9 *surface, UINT x, UINT y
D3DLOCKED_RECT lockedRect;
hr = IDirect3DSurface9_GetDesc(surface, &desc);
if(FAILED(hr)) /* This is not a test */
{
trace("Can't get the surface description, hr=%08x\n", hr);
return 0xdeadbeef;
}
ok(hr == S_OK, "Got hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &lockedRect, &rectToLock, D3DLOCK_READONLY);
if(FAILED(hr)) /* This is not a test */
{
trace("Can't lock the surface, hr=%08x\n", hr);
return 0xdeadbeef;
}
ok(hr == S_OK, "Got hr %#x.\n", hr);
switch(desc.Format) {
case D3DFMT_A8R8G8B8:
{
@ -165,10 +158,7 @@ static DWORD getPixelColorFromSurface(IDirect3DSurface9 *surface, UINT x, UINT y
break;
}
hr = IDirect3DSurface9_UnlockRect(surface);
if(FAILED(hr))
{
trace("Can't unlock the surface, hr=%08x\n", hr);
}
ok(hr == S_OK, "Got hr %#x.\n", hr);
return color;
}
@ -246,11 +236,7 @@ static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
HRESULT hr;
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt);
if(FAILED(hr))
{
trace("Can't get the render target, hr %#x.\n", hr);
return 0xdeadbeed;
}
ok(hr == S_OK, "Got hr %#x.\n", hr);
get_rt_readback(rt, &rb);
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't