diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ae9aa7fde4e..7b7a7b3d804 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -941,9 +941,6 @@ static void shader_glsl_gen_modifier ( char *out_str) { out_str[0] = 0; - - if (instr == WINED3DSIO_TEXKILL) - return; switch (instr & WINED3DSP_SRCMOD_MASK) { case WINED3DSPSM_DZ: /* Need to handle this in the instructions itself (texld & texcrd). */