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d3d11/tests: Add some more tests for device context state.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c6671ac1c7
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@ -6599,11 +6599,14 @@ static void test_device_context_state(void)
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{
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ID3DDeviceContextState *context_state, *previous_context_state;
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ID3D11SamplerState *sampler, *tmp_sampler;
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D3D11_DEVICE_CONTEXT_TYPE context_type;
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ID3D11DeviceContext1 *context = NULL;
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D3D11_SAMPLER_DESC sampler_desc;
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D3D_FEATURE_LEVEL feature_level;
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ID3D11Device *d3d11_device;
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ID3D11Device1 *device;
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struct vec4 constant;
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ID3D11Buffer *cb, *tmp_cb;
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ULONG refcount;
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HRESULT hr;
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@ -6650,6 +6653,36 @@ static void test_device_context_state(void)
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_CSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = NULL;
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ID3D11DeviceContext1_CSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = NULL;
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ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_GSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = NULL;
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ID3D11DeviceContext1_GSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_HSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = NULL;
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ID3D11DeviceContext1_HSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_VSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = NULL;
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ID3D11DeviceContext1_VSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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ID3D11SamplerState_Release(tmp_sampler);
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feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
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hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
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&IID_ID3D10Device, NULL, &context_state);
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@ -6664,6 +6697,47 @@ todo_wine
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refcount = get_refcount(context_state);
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ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
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context_type = ID3D11DeviceContext1_GetType(context);
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ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
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cb = create_buffer((ID3D11Device *)device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), NULL);
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ID3D11DeviceContext1_CSSetConstantBuffers(context, 0, 1, &cb);
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tmp_cb = NULL;
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ID3D11DeviceContext1_CSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb);
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ID3D11Buffer_Release(tmp_cb);
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ID3D11DeviceContext1_PSSetConstantBuffers(context, 0, 1, &cb);
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tmp_cb = NULL;
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ID3D11DeviceContext1_PSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb);
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ID3D11Buffer_Release(tmp_cb);
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ID3D11DeviceContext1_VSSetConstantBuffers(context, 0, 1, &cb);
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tmp_cb = NULL;
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ID3D11DeviceContext1_VSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb);
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ID3D11Buffer_Release(tmp_cb);
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ID3D11DeviceContext1_DSSetConstantBuffers(context, 0, 1, &cb);
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tmp_cb = NULL;
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ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb);
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ID3D11Buffer_Release(tmp_cb);
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ID3D11DeviceContext1_GSSetConstantBuffers(context, 0, 1, &cb);
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tmp_cb = NULL;
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ID3D11DeviceContext1_GSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb);
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ID3D11Buffer_Release(tmp_cb);
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ID3D11DeviceContext1_HSSetConstantBuffers(context, 0, 1, &cb);
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tmp_cb = NULL;
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ID3D11DeviceContext1_HSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(tmp_cb == cb, "Got buffer %p, expected %p.\n", tmp_cb, cb);
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ID3D11Buffer_Release(tmp_cb);
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/* Enable ID3D10Device behavior. */
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previous_context_state = NULL;
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ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
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@ -6677,6 +6751,58 @@ todo_wine
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if (!enable_debug_layer)
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ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &tmp_sampler);
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ID3D11DeviceContext1_CSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_CSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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ID3D11DeviceContext1_GSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_GSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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ID3D11DeviceContext1_HSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_HSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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ID3D11DeviceContext1_VSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_VSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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context_type = ID3D11DeviceContext1_GetType(context);
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ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_CSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_PSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_VSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_GSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_HSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
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check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
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@ -6706,6 +6832,7 @@ todo_wine
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check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
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check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
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ID3D11Buffer_Release(cb);
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ID3D11SamplerState_Release(sampler);
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ID3D11DeviceContext1_Release(context);
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refcount = ID3D11Device1_Release(device);
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