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d3d12/tests: Introduce compare_uint().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -24,20 +24,19 @@
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#include "dxgi1_6.h"
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#include "wine/test.h"
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static BOOL compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
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{
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unsigned int diff = x > y ? x - y : y - x;
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return diff <= max_diff;
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}
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static BOOL compare_color(DWORD c1, DWORD c2, unsigned int max_diff)
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{
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return FALSE;
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return TRUE;
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return compare_uint(c1 & 0xff, c2 & 0xff, max_diff)
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&& compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff)
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&& compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff)
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&& compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff);
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}
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static BOOL equal_luid(LUID a, LUID b)
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