d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.

This fixes rendering in Raft.
This commit is contained in:
Zebediah Figura 2022-06-15 15:24:44 -05:00 committed by Alexandre Julliard
parent 83d3e14da1
commit c59d25d3ae
2 changed files with 3 additions and 3 deletions

View file

@ -3886,7 +3886,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
{WINED3D_RTYPE_NONE, WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW}, {WINED3D_RTYPE_NONE, WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP}, {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN}, {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
{WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE}, {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
}; };
HRESULT hr; HRESULT hr;

View file

@ -20771,7 +20771,7 @@ static void check_format_support(ID3D11Device *device, const unsigned int *forma
if (formats[i].fl_required <= feature_level) if (formats[i].fl_required <= feature_level)
{ {
todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY || feature_flag == D3D11_FORMAT_SUPPORT_BLENDABLE) todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY)
ok(supported || broken(is_warp_device(device)), ok(supported || broken(is_warp_device(device)),
"Format %#x - %s not supported, feature_level %#x, format support %#x.\n", "Format %#x - %s not supported, feature_level %#x, format support %#x.\n",
format, feature_name, feature_level, format_support[format]); format, feature_name, feature_level, format_support[format]);
@ -20786,7 +20786,7 @@ static void check_format_support(ID3D11Device *device, const unsigned int *forma
continue; continue;
} }
todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY && feature_flag != D3D11_FORMAT_SUPPORT_BLENDABLE) todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY)
ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n", ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n",
format, feature_name, feature_level, format_support[format]); format, feature_name, feature_level, format_support[format]);
} }