diff --git a/dlls/d3d9/tests/.gitignore b/dlls/d3d9/tests/.gitignore index 09b33b680f5..7d91ed9e8b1 100644 --- a/dlls/d3d9/tests/.gitignore +++ b/dlls/d3d9/tests/.gitignore @@ -1,4 +1,5 @@ Makefile +device.ok shader.ok stateblock.ok testlist.c diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in index d27d091f1fe..5e1da47f460 100644 --- a/dlls/d3d9/tests/Makefile.in +++ b/dlls/d3d9/tests/Makefile.in @@ -4,8 +4,10 @@ SRCDIR = @srcdir@ VPATH = @srcdir@ TESTDLL = d3d9.dll IMPORTS = user32 kernel32 +EXTRALIBS = -ldxerr9 CTESTS = \ + device.c \ shader.c \ stateblock.c \ vertexdeclaration.c diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c new file mode 100644 index 00000000000..05ca917d20b --- /dev/null +++ b/dlls/d3d9/tests/device.c @@ -0,0 +1,200 @@ +/* + * Copyright (C) 2006 Vitaliy Margolen + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#define COBJMACROS +#include +#include +#include "wine/test.h" + +static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT); + +static int get_refcount(IUnknown *object) +{ + IUnknown_AddRef( object ); + return IUnknown_Release( object ); +} + +#define CHECK_CALL(r,c,d,rc) \ + if (SUCCEEDED(r)) {\ + int tmp1 = get_refcount( (IUnknown *)d ); \ + ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \ + } else {\ + trace("%s failed: %s\n", c, DXGetErrorString9(r)); \ + } + +void test_refcount(void) +{ + HRESULT hr; + HWND hwnd = NULL; + IDirect3D9 *pD3d = NULL; + IDirect3DDevice9 *pDevice = NULL; + IDirect3DVertexBuffer9 *pVertexBuffer = NULL; + IDirect3DIndexBuffer9 *pIndexBuffer = NULL; + IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL; + IDirect3DVertexShader9 *pVertexShader = NULL; + IDirect3DPixelShader9 *pPixelShader = NULL; + IDirect3DCubeTexture9 *pCubeTexture = NULL; + IDirect3DTexture9 *pTexture = NULL; + IDirect3DVolumeTexture9 *pVolumeTexture = NULL; + IDirect3DSurface9 *pStencilSurface = NULL; + IDirect3DSurface9 *pOffscreenSurface = NULL; + IDirect3DSurface9 *pRenderTarget = NULL; + IDirect3DSurface9 *pTextureLevel = NULL; + IDirect3DStateBlock9 *pStateBlock = NULL; + IDirect3DSwapChain9 *pSwapChain = NULL; + IDirect3DQuery9 *pQuery = NULL; + D3DPRESENT_PARAMETERS d3dpp; + D3DDISPLAYMODE d3ddm; + int refcount, tmp; + + D3DVERTEXELEMENT9 decl[] = + { + D3DDECL_END() + }; + static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ + 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */ + 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ + 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ + 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ + 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ + 0x0000FFFF}; /* END */ + static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ + 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ + 0x00000042, 0xB00F0000, /* tex t0 */ + 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ + 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ + 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ + 0x0000FFFF}; /* END */ + + + pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); + ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); + hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); + ok(hwnd != NULL, "Failed to create window\n"); + if (!pD3d || !hwnd) goto cleanup; + + IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); + ZeroMemory( &d3dpp, sizeof(d3dpp) ); + d3dpp.Windowed = TRUE; + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + d3dpp.BackBufferFormat = d3ddm.Format; + + hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, + D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); + ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr)); + if (FAILED(hr)) goto cleanup; + + + /* Buffers */ + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL ); + CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 ); + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); + CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 ); + /* Shaders */ + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration ); + CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, refcount+1 ); + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader ); + CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount+1 ); + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader ); + CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount+1 ); + /* Textures */ + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL ); + CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 ); + if (pTexture) + { + tmp = get_refcount( (IUnknown *)pTexture ); + /* This should not increment device refcount */ + hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); + CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 ); + /* But should increment texture's refcount */ + CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 ); + } + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL ); + CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 ); + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL ); + CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 ); + /* Surfaces */ + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL ); + todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );} + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL ); + todo_wine {CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, refcount+1 );} + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL ); + todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );} + /* Misc */ + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock ); + CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount+1 ); + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); + CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 ); + refcount = get_refcount( (IUnknown *)pDevice ); + hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery ); + CHECK_CALL( hr, "CreateQuery", pDevice, refcount+1 ); + +cleanup: + if (pDevice) IUnknown_Release( pDevice ); + + /* Buffers */ + if (pVertexBuffer) IUnknown_Release( pVertexBuffer ); + if (pIndexBuffer) IUnknown_Release( pIndexBuffer ); + /* Shaders */ + if (pVertexDeclaration) IUnknown_Release( pVertexDeclaration ); + if (pVertexShader) IUnknown_Release( pVertexShader ); + if (pPixelShader) IUnknown_Release( pPixelShader ); + /* Textures */ + if (pTexture) IUnknown_Release( pTexture ); + if (pTextureLevel) IUnknown_Release( pTextureLevel ); + if (pCubeTexture) IUnknown_Release( pCubeTexture ); + if (pVolumeTexture) IUnknown_Release( pVolumeTexture ); + /* Surfaces */ + if (pStencilSurface) IUnknown_Release( pStencilSurface ); + if (pOffscreenSurface) IUnknown_Release( pOffscreenSurface ); + if (pRenderTarget) IUnknown_Release( pRenderTarget ); + /* Misc */ + if (pStateBlock) IUnknown_Release( pStateBlock ); + /* Avoid crash for now. + if (pSwapChain) IUnknown_Release( pSwapChain ); + */ + if (pQuery) IUnknown_Release( pQuery ); + + if (pD3d) IUnknown_Release( pD3d ); + + DestroyWindow( hwnd ); +} + +START_TEST(device) +{ + HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); + + pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" ); + if (pDirect3DCreate9) + { + test_refcount(); + } +}