d3dcompiler: add_func_parameter is only used in hlsl.y.

This commit is contained in:
Matteo Bruni 2014-05-02 16:30:14 +02:00 committed by Alexandre Julliard
parent d25486fba4
commit c37714342e
3 changed files with 25 additions and 27 deletions

View file

@ -1106,8 +1106,6 @@ static inline struct hlsl_ir_loop *loop_from_node(const struct hlsl_ir_node *nod
BOOL add_declaration(struct hlsl_scope *scope, struct hlsl_ir_var *decl, BOOL local_var) DECLSPEC_HIDDEN;
struct hlsl_ir_var *get_variable(struct hlsl_scope *scope, const char *name) DECLSPEC_HIDDEN;
void free_declaration(struct hlsl_ir_var *decl) DECLSPEC_HIDDEN;
BOOL add_func_parameter(struct list *list, struct parse_parameter *param,
const struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_type *new_hlsl_type(const char *name, enum hlsl_type_class type_class,
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN;
struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN;

View file

@ -808,6 +808,31 @@ static BOOL add_typedef(DWORD modifiers, struct hlsl_type *orig_type, struct lis
return TRUE;
}
static BOOL add_func_parameter(struct list *list, struct parse_parameter *param, const struct source_location *loc)
{
struct hlsl_ir_var *decl = d3dcompiler_alloc(sizeof(*decl));
if (!decl)
{
ERR("Out of memory.\n");
return FALSE;
}
decl->node.type = HLSL_IR_VAR;
decl->node.data_type = param->type;
decl->node.loc = *loc;
decl->name = param->name;
decl->semantic = param->semantic;
decl->modifiers = param->modifiers;
if (!add_declaration(hlsl_ctx.cur_scope, decl, FALSE))
{
free_declaration(decl);
return FALSE;
}
list_add_tail(list, &decl->node.entry);
return TRUE;
}
static const struct hlsl_ir_function_decl *get_overloaded_func(struct wine_rb_tree *funcs, char *name,
struct list *params, BOOL exact_signature)
{

View file

@ -805,31 +805,6 @@ void free_declaration(struct hlsl_ir_var *decl)
d3dcompiler_free(decl);
}
BOOL add_func_parameter(struct list *list, struct parse_parameter *param, const struct source_location *loc)
{
struct hlsl_ir_var *decl = d3dcompiler_alloc(sizeof(*decl));
if (!decl)
{
ERR("Out of memory.\n");
return FALSE;
}
decl->node.type = HLSL_IR_VAR;
decl->node.data_type = param->type;
decl->node.loc = *loc;
decl->name = param->name;
decl->semantic = param->semantic;
decl->modifiers = param->modifiers;
if (!add_declaration(hlsl_ctx.cur_scope, decl, FALSE))
{
free_declaration(decl);
return FALSE;
}
list_add_tail(list, &decl->node.entry);
return TRUE;
}
struct hlsl_type *new_hlsl_type(const char *name, enum hlsl_type_class type_class,
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy)
{