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wined3d: Remove unnecessary index increment in wined3d_context_gl_cleanup_resources().
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@ -2663,8 +2663,6 @@ static void wined3d_context_gl_cleanup_resources(struct wined3d_context_gl *cont
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wined3d_device_gl_free_memory(device_gl, r->block);
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if (i != --count)
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*r = blocks[count];
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else
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++i;
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}
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device_gl->retired_block_count = count;
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}
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