d3d11: Get rid of struct d3d_shader_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-05-23 18:06:30 +02:00 committed by Alexandre Julliard
parent 569fcd33dc
commit c09b560c11
2 changed files with 20 additions and 50 deletions

View file

@ -48,13 +48,6 @@
struct d3d_device;
struct d3d_shader_info
{
const DWORD *shader_code;
struct wined3d_shader_signature *input_signature;
struct wined3d_shader_signature *output_signature;
};
extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN;
/* TRACE helper functions */

View file

@ -26,25 +26,26 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
{
struct d3d_shader_info *shader_info = ctx;
struct wined3d_shader_desc *desc = ctx;
HRESULT hr;
switch (tag)
{
case TAG_ISGN:
if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->input_signature)))
if (FAILED(hr = shader_parse_signature(data, data_size, &desc->input_signature)))
return hr;
break;
case TAG_OSGN:
if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->output_signature)))
if (FAILED(hr = shader_parse_signature(data, data_size, &desc->output_signature)))
return hr;
break;
case TAG_SHDR:
case TAG_SHEX:
if (shader_info->shader_code) FIXME("Multiple SHDR/SHEX chunks.\n");
shader_info->shader_code = (const DWORD *)data;
if (desc->byte_code)
FIXME("Multiple SHDR/SHEX chunks.\n");
desc->byte_code = (const DWORD *)data;
break;
default:
@ -55,22 +56,23 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
return S_OK;
}
static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d_shader_info *shader_info)
static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct wined3d_shader_desc *desc)
{
HRESULT hr;
shader_info->shader_code = NULL;
memset(shader_info->input_signature, 0, sizeof(*shader_info->input_signature));
memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
desc->byte_code = NULL;
memset(&desc->input_signature, 0, sizeof(desc->input_signature));
memset(&desc->output_signature, 0, sizeof(desc->output_signature));
hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
if (!shader_info->shader_code) hr = E_INVALIDARG;
hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc);
if (!desc->byte_code)
hr = E_INVALIDARG;
if (FAILED(hr))
{
FIXME("Failed to parse shader, hr %#x.\n", hr);
shader_free_signature(shader_info->input_signature);
shader_free_signature(shader_info->output_signature);
shader_free_signature(&desc->input_signature);
shader_free_signature(&desc->output_signature);
}
return hr;
@ -385,7 +387,6 @@ static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level)
static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct d3d_shader_info shader_info;
struct wined3d_shader_desc desc;
HRESULT hr;
@ -395,17 +396,13 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &desc.input_signature;
shader_info.output_signature = &desc.output_signature;
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.byte_code = shader_info.shader_code;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
@ -597,7 +594,6 @@ static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct d3d_shader_info shader_info;
struct wined3d_shader_desc desc;
HRESULT hr;
@ -606,17 +602,13 @@ static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &desc.input_signature;
shader_info.output_signature = &desc.output_signature;
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.byte_code = shader_info.shader_code;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
@ -789,7 +781,6 @@ static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct d3d_shader_info shader_info;
struct wined3d_shader_desc desc;
HRESULT hr;
@ -798,17 +789,13 @@ static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, stru
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &desc.input_signature;
shader_info.output_signature = &desc.output_signature;
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.byte_code = shader_info.shader_code;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
@ -1084,7 +1071,6 @@ static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct d3d_shader_info shader_info;
struct wined3d_shader_desc desc;
HRESULT hr;
@ -1094,17 +1080,13 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &desc.input_signature;
shader_info.output_signature = &desc.output_signature;
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.byte_code = shader_info.shader_code;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
@ -1406,7 +1388,6 @@ static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct d3d_shader_info shader_info;
struct wined3d_shader_desc desc;
HRESULT hr;
@ -1416,17 +1397,13 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &desc.input_signature;
shader_info.output_signature = &desc.output_signature;
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.byte_code = shader_info.shader_code;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,