wined3d: Pass a texture and sub-resource index to wined3d_surface_upload_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-05 11:06:35 +03:30 committed by Alexandre Julliard
parent 612ceee6a0
commit c09072e5dd
3 changed files with 19 additions and 18 deletions

View file

@ -777,24 +777,23 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
/* This call just uploads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data)
void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
unsigned int src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data)
{
unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
struct wined3d_texture *texture = surface->container;
UINT update_w = src_rect->right - src_rect->left;
UINT update_h = src_rect->bottom - src_rect->top;
unsigned int level, layer;
GLenum target;
TRACE("surface %p, gl_info %p, format %s, src_rect %s, src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
surface, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect), src_pitch,
wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
TRACE("texure %p, sub_resource_idx %u, gl_info %p, format %s, src_rect %s, "
"src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
texture, sub_resource_idx, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect),
src_pitch, wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
if (texture->sub_resources[sub_resource_idx].map_count)
{
WARN("Uploading a surface that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
WARN("Uploading a texture that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
}
@ -875,7 +874,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
addr += src_pitch;
}
}
checkGLcall("Upload compressed surface data");
checkGLcall("Upload compressed texture data");
}
else
{
@ -901,7 +900,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
update_w, update_h, format->glFormat, format->glType, addr);
}
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
checkGLcall("Upload surface data");
checkGLcall("Upload texture data");
}
if (data->buffer_object)
@ -915,6 +914,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
{
struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface;
struct wined3d_device *device = texture->resource.device;
unsigned int i;
@ -964,7 +964,7 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
src_texture->sub_resources[src_sub_resource_idx].locations);
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
wined3d_surface_upload_data(dst_surface, gl_info, src_texture->resource.format, src_rect,
wined3d_surface_upload_data(dst_texture, dst_sub_resource_idx, gl_info, src_texture->resource.format, src_rect,
src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
context_release(context);
@ -1410,7 +1410,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
wined3d_texture_prepare_texture(dst_texture, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
wined3d_surface_upload_data(dst_texture->sub_resources[0].u.surface, gl_info, src_format,
wined3d_surface_upload_data(dst_texture, 0, gl_info, src_format,
&src_rect, src_row_pitch, &dst_point, FALSE, wined3d_const_bo_address(&src_data));
wined3d_texture_validate_location(dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB);
@ -2401,7 +2401,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
data.addr = dst_mem;
}
wined3d_surface_upload_data(surface, gl_info, &format, &src_rect,
wined3d_surface_upload_data(texture, sub_resource_idx, gl_info, &format, &src_rect,
src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data));
heap_free(dst_mem);

View file

@ -1683,7 +1683,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
src_rect.bottom = wined3d_texture_get_level_height(texture, texture_level);
}
wined3d_surface_upload_data(texture->sub_resources[sub_resource_idx].u.surface, context->gl_info,
wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
texture->resource.format, &src_rect, row_pitch, &dst_point, FALSE, data);
}

View file

@ -3340,9 +3340,10 @@ BOOL surface_load_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
unsigned int src_pitch, const POINT *dst_point, BOOL srgb,
const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,