From bf284dfc176e98b3532d436f8f01d147286768ba Mon Sep 17 00:00:00 2001 From: Jan Sikorski Date: Tue, 2 Nov 2021 14:46:57 +0100 Subject: [PATCH] d2d1: Explicitly set default blend state. Signed-off-by: Jan Sikorski Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d2d1/device.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index c6ef2e28690..2069eeda0fc 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -175,6 +175,10 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en ID3D11DeviceContext1_OMSetBlendState(context, render_target->bs, NULL, D3D11_DEFAULT_SAMPLE_MASK); d2d_brush_bind_resources(brush, render_target, 0); } + else + { + ID3D11DeviceContext1_OMSetBlendState(context, NULL, NULL, D3D11_DEFAULT_SAMPLE_MASK); + } if (opacity_brush) d2d_brush_bind_resources(opacity_brush, render_target, 1);