d3dcompiler/tests: Avoid using the LPD3DBLOB COM iface type.

Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2016-07-12 10:05:13 +02:00 committed by Alexandre Julliard
parent 1956eefa0f
commit bebaec60b6

View file

@ -51,7 +51,7 @@ static void exec_tests(const char *name, struct shader_test tests[], unsigned in
DWORD *res;
unsigned int i, j;
BOOL diff;
LPD3DBLOB shader, messages;
ID3DBlob *shader, *messages;
for(i = 0; i < count; i++) {
/* D3DAssemble sets messages to 0 if there aren't error messages */
@ -1406,7 +1406,7 @@ static void failure_test(void) {
};
HRESULT hr;
unsigned int i;
LPD3DBLOB shader, messages;
ID3DBlob *shader, *messages;
for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
shader = NULL;
@ -1533,7 +1533,7 @@ static void assembleshader_test(void) {
}
};
HRESULT hr;
LPD3DBLOB shader, messages;
ID3DBlob *shader, *messages;
struct D3DIncludeImpl include;
/* defines test */