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msvcrt: Use the frexp()/frexpf() implementation from the bundled musl library.
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@ -2009,32 +2009,6 @@ float CDECL floorf( float x )
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return u.f;
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}
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/*********************************************************************
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* frexpf (MSVCRT.@)
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*
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* Copied from musl: src/math/frexpf.c
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*/
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float CDECL frexpf( float x, int *e )
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{
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UINT32 ux = *(UINT32*)&x;
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int ee = ux >> 23 & 0xff;
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if (!ee) {
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if (x) {
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x = frexpf(x * 0x1p64, e);
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*e -= 64;
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} else *e = 0;
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return x;
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} else if (ee == 0xff) {
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return x;
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}
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*e = ee - 0x7e;
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ux &= 0x807ffffful;
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ux |= 0x3f000000ul;
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return *(float*)&ux;
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}
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/*********************************************************************
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* modff (MSVCRT.@)
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*
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@ -5079,32 +5053,6 @@ float CDECL fmaf( float x, float y, float z )
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return u.f;
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}
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/*********************************************************************
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* frexp (MSVCRT.@)
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*
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* Copied from musl: src/math/frexp.c
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*/
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double CDECL frexp( double x, int *e )
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{
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UINT64 ux = *(UINT64*)&x;
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int ee = ux >> 52 & 0x7ff;
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if (!ee) {
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if (x) {
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x = frexp(x * 0x1p64, e);
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*e -= 64;
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} else *e = 0;
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return x;
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} else if (ee == 0x7ff) {
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return x;
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}
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*e = ee - 0x3fe;
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ux &= 0x800fffffffffffffull;
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ux |= 0x3fe0000000000000ull;
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return *(double*)&ux;
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}
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/*********************************************************************
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* modf (MSVCRT.@)
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*
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