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wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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parent
f94ef02dbc
commit
bd10362667
2 changed files with 37 additions and 28 deletions
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@ -2215,10 +2215,9 @@ static void test_inexact_modes(void)
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swapchain_desc.BufferDesc.Width = sizes[i].width;
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swapchain_desc.BufferDesc.Height = sizes[i].height;
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hr = IDXGISwapChain_ResizeTarget(swapchain, &swapchain_desc.BufferDesc);
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todo_wine ok(SUCCEEDED(hr), "ResizeTarget failed, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "ResizeTarget failed, hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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check_swapchain_fullscreen_state(swapchain, &expected_state);
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check_swapchain_fullscreen_state(swapchain, &expected_state);
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hr = IDXGISwapChain_GetDesc(swapchain, &result_desc);
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ok(SUCCEEDED(hr), "GetDesc failed, hr %#x.\n", hr);
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ok(result_desc.BufferDesc.Width == 800, "Got width %u.\n", result_desc.BufferDesc.Width);
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@ -1397,20 +1397,44 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
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return WINED3D_OK;
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}
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static HRESULT wined3d_swapchain_set_display_mode(struct wined3d_swapchain *swapchain,
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struct wined3d_display_mode *mode)
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{
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struct wined3d_device *device = swapchain->device;
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HRESULT hr;
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if (swapchain->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
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{
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if (FAILED(hr = wined3d_find_closest_matching_adapter_mode(device->wined3d,
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device->adapter->ordinal, mode)))
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{
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WARN("Failed to find closest matching mode, hr %#x.\n", hr);
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}
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}
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if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d,
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device->adapter->ordinal, mode)))
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{
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WARN("Failed to set display mode, hr %#x.\n", hr);
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return WINED3DERR_INVALIDCALL;
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}
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
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const struct wined3d_display_mode *mode)
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{
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struct wined3d_device *device = swapchain->device;
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struct wined3d_display_mode current_mode;
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struct wined3d_display_mode actual_mode;
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RECT original_window_rect, window_rect;
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HRESULT hr;
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TRACE("swapchain %p, mode %p.\n", swapchain, mode);
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SetRect(&window_rect, 0, 0, mode->width, mode->height);
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if (swapchain->desc.windowed)
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{
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SetRect(&window_rect, 0, 0, mode->width, mode->height);
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AdjustWindowRectEx(&window_rect,
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GetWindowLongW(swapchain->device_window, GWL_STYLE), FALSE,
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GetWindowLongW(swapchain->device_window, GWL_EXSTYLE));
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@ -1421,22 +1445,21 @@ HRESULT CDECL wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchai
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}
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else if (swapchain->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
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{
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if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, mode)))
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{
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WARN("Failed to set display mode, hr %#x.\n", hr);
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return WINED3DERR_INVALIDCALL;
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}
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actual_mode = *mode;
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if (FAILED(hr = wined3d_swapchain_set_display_mode(swapchain, &actual_mode)))
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return hr;
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SetRect(&window_rect, 0, 0, actual_mode.width, actual_mode.height);
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}
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else
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{
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if (FAILED(hr = wined3d_get_adapter_display_mode(device->wined3d, device->adapter->ordinal,
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¤t_mode, NULL)))
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&actual_mode, NULL)))
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{
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ERR("Failed to get display mode, hr %#x.\n", hr);
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return WINED3DERR_INVALIDCALL;
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}
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SetRect(&window_rect, 0, 0, current_mode.width, current_mode.height);
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SetRect(&window_rect, 0, 0, actual_mode.width, actual_mode.height);
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}
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MoveWindow(swapchain->device_window, window_rect.left, window_rect.top,
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@ -1477,21 +1500,8 @@ HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapcha
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}
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}
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if (swapchain->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
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{
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if (FAILED(hr = wined3d_find_closest_matching_adapter_mode(device->wined3d,
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device->adapter->ordinal, &actual_mode)))
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{
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WARN("Failed to find closest matching mode, hr %#x.\n", hr);
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}
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}
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if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d,
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device->adapter->ordinal, &actual_mode)))
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{
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WARN("Failed to set display mode, hr %#x.\n", hr);
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return WINED3DERR_INVALIDCALL;
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}
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if (FAILED(hr = wined3d_swapchain_set_display_mode(swapchain, &actual_mode)))
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return hr;
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}
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else
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{
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