wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.

This commit is contained in:
Henri Verbeet 2010-05-24 09:56:35 +02:00 committed by Alexandre Julliard
parent 5178e475d6
commit bcc4603125

View file

@ -33,7 +33,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(fps);
#define GLINFO_LOCATION This->device->adapter->gl_info
#define GLINFO_LOCATION (*gl_info)
/*IWineD3DSwapChain parts follow: */
static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
@ -217,6 +217,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
RECT src_rect, dst_rect;
BOOL render_to_fbo;
@ -233,6 +234,8 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
return WINED3D_OK;
}
gl_info = context->gl_info;
/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
if (This->device->bCursorVisible && This->device->cursorTexture)
{
@ -254,7 +257,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
cursor.resource.ref = 1;
cursor.resource.device = This->device;
cursor.resource.pool = WINED3DPOOL_SCRATCH;
cursor.resource.format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, context->gl_info);
cursor.resource.format_desc = getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, gl_info);
cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
cursor.texture_name = This->device->cursorTexture;
cursor.texture_target = GL_TEXTURE_2D;
@ -485,7 +488,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
}
if (This->presentParms.PresentationInterval != WINED3DPRESENT_INTERVAL_IMMEDIATE
&& context->gl_info->supported[SGI_VIDEO_SYNC])
&& gl_info->supported[SGI_VIDEO_SYNC])
{
retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync));
if(retval != 0) {