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d3dx9: Don't allocate the state parameter.
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parent
14869bf4ee
commit
bc1d6e5098
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@ -127,7 +127,7 @@ struct d3dx_state
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UINT operation;
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UINT operation;
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UINT index;
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UINT index;
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enum STATE_TYPE type;
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enum STATE_TYPE type;
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struct d3dx_parameter *parameter;
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struct d3dx_parameter parameter;
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};
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};
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struct d3dx_sampler
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struct d3dx_sampler
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@ -558,8 +558,7 @@ static struct d3dx_parameter *get_valid_parameter(struct d3dx9_base_effect *base
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static void free_state(struct d3dx_state *state)
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static void free_state(struct d3dx_state *state)
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{
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{
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free_parameter(state->parameter, FALSE, FALSE);
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free_parameter(&state->parameter, FALSE, FALSE);
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HeapFree(GetProcessHeap(), 0, state->parameter);
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}
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}
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static void free_object(struct d3dx_object *object)
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static void free_object(struct d3dx_object *object)
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@ -4618,11 +4617,6 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
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DWORD offset;
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DWORD offset;
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const char *ptr2;
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const char *ptr2;
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HRESULT hr;
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HRESULT hr;
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struct d3dx_parameter *parameter;
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parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
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if (!parameter)
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return E_OUTOFMEMORY;
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state->type = ST_CONSTANT;
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state->type = ST_CONSTANT;
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@ -4635,7 +4629,7 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
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read_dword(ptr, &offset);
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read_dword(ptr, &offset);
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TRACE("Typedef offset: %#x\n", offset);
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TRACE("Typedef offset: %#x\n", offset);
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ptr2 = data + offset;
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ptr2 = data + offset;
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hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
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hr = d3dx9_parse_effect_typedef(&state->parameter, data, &ptr2, NULL, 0);
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if (hr != D3D_OK)
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if (hr != D3D_OK)
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{
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{
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WARN("Failed to parse type definition\n");
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WARN("Failed to parse type definition\n");
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@ -4644,20 +4638,18 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
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read_dword(ptr, &offset);
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read_dword(ptr, &offset);
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TRACE("Value offset: %#x\n", offset);
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TRACE("Value offset: %#x\n", offset);
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hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
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hr = d3dx9_parse_init_value(&state->parameter, data, data + offset, objects);
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if (hr != D3D_OK)
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if (hr != D3D_OK)
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{
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{
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WARN("Failed to parse value\n");
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WARN("Failed to parse value\n");
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goto err_out;
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goto err_out;
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}
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}
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state->parameter = parameter;
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return D3D_OK;
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return D3D_OK;
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err_out:
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err_out:
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free_parameter(parameter, FALSE, FALSE);
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free_parameter(&state->parameter, FALSE, FALSE);
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return hr;
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return hr;
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}
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}
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@ -5007,7 +4999,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *
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state = &pass->states[state_index];
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state = &pass->states[state_index];
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}
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}
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param = state->parameter;
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param = &state->parameter;
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/*
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/*
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* TODO: Do we need to create the shader/string here or later when we access them?
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* TODO: Do we need to create the shader/string here or later when we access them?
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