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windows.networking: Stub DllGetActivationFactory().
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ce18bd4d09
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@ -1,4 +1,5 @@
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MODULE = windows.networking.dll
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IMPORTS = combase
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C_SRCS = \
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main.c
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@ -18,12 +18,31 @@
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#include <windef.h>
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#include <winnt.h>
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#include <winstring.h>
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(winsock);
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static const char *debugstr_hstring(HSTRING hstr)
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{
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const WCHAR *str;
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UINT32 len;
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if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)";
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str = WindowsGetStringRawBuffer(hstr, &len);
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return wine_dbgstr_wn(str, len);
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}
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HRESULT WINAPI SetSocketMediaStreamingMode(BOOL value)
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{
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FIXME("value %d stub!\n", value);
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return S_OK;
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}
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HRESULT WINAPI DllGetActivationFactory(HSTRING classid, void **factory)
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{
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FIXME("class %s, factory %p.\n", debugstr_hstring(classid), factory);
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*factory = NULL;
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return CLASS_E_CLASSNOTAVAILABLE;
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}
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@ -1,6 +1,6 @@
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1 stub @
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@ stdcall -private DllCanUnloadNow()
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@ stub DllGetActivationFactory
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@ stdcall -private DllGetActivationFactory(ptr ptr)
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@ stub DllGetClassObject
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@ stdcall -private DllMain(long long ptr)
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@ stdcall -private DllRegisterServer()
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