d3dx9/tests: Use SetRectEmpty() instead of open coding it.

Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2016-03-03 09:34:41 +01:00 committed by Alexandre Julliard
parent 46b6f60de1
commit bb79ca5b54

View file

@ -1249,7 +1249,7 @@ static void test_D3DXSaveSurfaceToFileInMemory(IDirect3DDevice9 *device)
return;
}
SetRect(&rect, 0, 0, 0, 0);
SetRectEmpty(&rect);
hr = D3DXSaveSurfaceToFileInMemory(&buffer, D3DXIFF_BMP, surface, NULL, &rect);
/* fails with the debug version of d3d9 */
ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), "D3DXSaveSurfaceToFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
@ -1388,7 +1388,7 @@ next_tests:
SetRect(&rect, -1, -1, 2, 2);
hr = D3DXSaveSurfaceToFileA("saved_surface.bmp", D3DXIFF_BMP, surface, NULL, &rect);
ok(hr == D3DERR_INVALIDCALL, "D3DXSaveSurfaceToFileA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
SetRect(&rect, 0, 0, 0, 0);
SetRectEmpty(&rect);
hr = D3DXSaveSurfaceToFileA("saved_surface.bmp", D3DXIFF_BMP, surface, NULL, &rect);
/* fails when debug version of d3d9 is used */
ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), "D3DXSaveSurfaceToFileA returned %#x, expected %#x\n", hr, D3D_OK);