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d3dx9/tests: Use SetRectEmpty() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1249,7 +1249,7 @@ static void test_D3DXSaveSurfaceToFileInMemory(IDirect3DDevice9 *device)
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return;
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}
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SetRect(&rect, 0, 0, 0, 0);
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SetRectEmpty(&rect);
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hr = D3DXSaveSurfaceToFileInMemory(&buffer, D3DXIFF_BMP, surface, NULL, &rect);
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/* fails with the debug version of d3d9 */
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ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), "D3DXSaveSurfaceToFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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@ -1388,7 +1388,7 @@ next_tests:
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SetRect(&rect, -1, -1, 2, 2);
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hr = D3DXSaveSurfaceToFileA("saved_surface.bmp", D3DXIFF_BMP, surface, NULL, &rect);
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ok(hr == D3DERR_INVALIDCALL, "D3DXSaveSurfaceToFileA returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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SetRect(&rect, 0, 0, 0, 0);
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SetRectEmpty(&rect);
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hr = D3DXSaveSurfaceToFileA("saved_surface.bmp", D3DXIFF_BMP, surface, NULL, &rect);
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/* fails when debug version of d3d9 is used */
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ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), "D3DXSaveSurfaceToFileA returned %#x, expected %#x\n", hr, D3D_OK);
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