diff --git a/programs/clock/main.c b/programs/clock/main.c index e1d22882e7c..55a9676d25f 100644 --- a/programs/clock/main.c +++ b/programs/clock/main.c @@ -309,7 +309,7 @@ static VOID CLOCK_Paint(HWND hWnd) SetViewportOrgEx(dcMem, -ps.rcPaint.left, -ps.rcPaint.top, NULL); /* Erase the background */ - FillRect(dcMem, &ps.rcPaint, GetStockObject(LTGRAY_BRUSH)); + FillRect(dcMem, &ps.rcPaint, GetSysColorBrush(COLOR_3DFACE)); if(Globals.bAnalog) AnalogClock(dcMem, Globals.MaxX, Globals.MaxY, Globals.bSeconds, Globals.bWithoutTitle); diff --git a/programs/clock/winclock.c b/programs/clock/winclock.c index eb31eb1ff7f..5b534577fb8 100644 --- a/programs/clock/winclock.c +++ b/programs/clock/winclock.c @@ -32,16 +32,11 @@ #include "windows.h" #include "winclock.h" -#define Black RGB(0,0,0) -#define Gray RGB(128,128,128) -#define LtGray RGB(192,192,192) -#define White RGB(255,255,255) - -static const COLORREF FaceColor = LtGray; -static const COLORREF HandColor = White; -static const COLORREF TickColor = White; -static const COLORREF ShadowColor = Black; -static const COLORREF BackgroundColor = LtGray; +#define FaceColor (GetSysColor(COLOR_3DFACE)) +#define HandColor (GetSysColor(COLOR_3DHIGHLIGHT)) +#define TickColor (GetSysColor(COLOR_3DHIGHLIGHT)) +#define ShadowColor (GetSysColor(COLOR_3DDKSHADOW)) +#define BackgroundColor (GetSysColor(COLOR_3DFACE)) static const int SHADOW_DEPTH = 2;