From b93cfc18faa9d45db35584378c7b0d71f2ac63d2 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 5 Nov 2018 15:13:53 +0330 Subject: [PATCH] wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5515b27b069..1af76f235c8 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4461,9 +4461,9 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device return WINED3DERR_INVALIDCALL; } - if (view && !(view->resource->usage & WINED3DUSAGE_RENDERTARGET)) + if (view && !(view->resource->bind_flags & WINED3D_BIND_RENDER_TARGET)) { - WARN("View resource %p doesn't have render target usage.\n", view->resource); + WARN("View resource %p doesn't have render target bind flags.\n", view->resource); return WINED3DERR_INVALIDCALL; }