wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.

Instead of trying to replicate the wined3d_buffer_map() logic in
wined3d_buffer_unmap().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-01-27 11:36:35 +01:00 committed by Alexandre Julliard
parent 7a18b2473f
commit b924ccb699

View file

@ -1158,7 +1158,7 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
return;
}
if (!(buffer->flags & WINED3D_BUFFER_PIN_SYSMEM) && buffer->buffer_object)
if (buffer->map_ptr)
{
struct wined3d_device *device = buffer->resource.device;
const struct wined3d_gl_info *gl_info;