d3dcompiler: Use new_cast() in implicit_conversion().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-08-12 10:27:29 -05:00 committed by Alexandre Julliard
parent fbc9ff506c
commit b89f027bc1

View file

@ -1277,19 +1277,10 @@ static struct hlsl_type *expr_common_type(struct hlsl_type *t1, struct hlsl_type
static struct hlsl_ir_node *implicit_conversion(struct hlsl_ir_node *node, struct hlsl_type *type,
struct source_location *loc)
{
struct hlsl_ir_expr *cast;
struct hlsl_ir_node *operands[3];
if (compare_hlsl_types(node->data_type, type))
return node;
TRACE("Implicit conversion of expression to %s\n", debug_hlsl_type(type));
operands[0] = node;
operands[1] = operands[2] = NULL;
cast = new_expr(HLSL_IR_UNOP_CAST, operands, loc);
if (!cast)
return NULL;
cast->node.data_type = type;
return &cast->node;
return &new_cast(node, type, loc)->node;
}
struct hlsl_ir_expr *new_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node **operands,