dxgi: Remove dxgi_swapchain_set_fullscreen_state().

dxgi_swapchain_set_fullscreen_state() is a mere wrapper of
wined3d_swapchain_state_set_fullscreen() now.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zhiyi Zhang 2020-05-15 15:46:28 +08:00 committed by Alexandre Julliard
parent 6089130da4
commit b80ec595e9

View file

@ -159,18 +159,6 @@ HRESULT dxgi_get_output_from_window(IDXGIFactory *factory, HWND window, IDXGIOut
return DXGI_ERROR_NOT_FOUND;
}
static HRESULT dxgi_swapchain_set_fullscreen_state(struct wined3d_swapchain_state *state,
const struct wined3d_swapchain_desc *swapchain_desc)
{
HRESULT hr;
wined3d_mutex_lock();
hr = wined3d_swapchain_state_set_fullscreen(state, swapchain_desc, NULL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT dxgi_swapchain_resize_target(IDXGISwapChain1 *swapchain,
struct wined3d_swapchain_state *state, const DXGI_MODE_DESC *target_mode_desc)
{
@ -437,7 +425,7 @@ static HRESULT STDMETHODCALLTYPE DECLSPEC_HOTPATCH d3d11_swapchain_SetFullscreen
wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &swapchain_desc);
swapchain_desc.output = dxgi_output->wined3d_output;
swapchain_desc.windowed = !fullscreen;
hr = dxgi_swapchain_set_fullscreen_state(state, &swapchain_desc);
hr = wined3d_swapchain_state_set_fullscreen(state, &swapchain_desc, NULL);
wined3d_mutex_unlock();
if (FAILED(hr))
{
@ -893,7 +881,7 @@ HRESULT d3d11_swapchain_init(struct d3d11_swapchain *swapchain, struct dxgi_devi
goto cleanup;
}
if (FAILED(hr = dxgi_swapchain_set_fullscreen_state(state, desc)))
if (FAILED(hr = wined3d_swapchain_state_set_fullscreen(state, desc, NULL)))
{
WARN("Failed to set fullscreen state, hr %#x.\n", hr);
IDXGIOutput_Release(swapchain->target);
@ -2264,7 +2252,7 @@ static HRESULT STDMETHODCALLTYPE DECLSPEC_HOTPATCH d3d12_swapchain_SetFullscreen
goto fail;
wined3d_mutex_lock();
wined3d_desc.windowed = !fullscreen;
hr = dxgi_swapchain_set_fullscreen_state(swapchain->state, &wined3d_desc);
hr = wined3d_swapchain_state_set_fullscreen(swapchain->state, &wined3d_desc, NULL);
wined3d_mutex_unlock();
if (FAILED(hr))
goto fail;