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d3d11: Implement d3d11_immediate_context_PSSetShaderResources().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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f175b23665
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3 changed files with 24 additions and 1 deletions
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@ -207,6 +207,8 @@ struct d3d_shader_resource_view
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HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
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struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
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ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
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struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
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ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
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@ -140,8 +140,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D1
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static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface,
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UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
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{
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FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
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iface, start_slot, view_count, views);
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wined3d_mutex_lock();
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for (i = 0; i < view_count; ++i)
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{
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struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
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wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
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view ? view->wined3d_view : NULL);
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}
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
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@ -1546,6 +1546,14 @@ HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resourc
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return S_OK;
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}
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struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d11_shader_resource_view_vtbl);
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return impl_from_ID3D11ShaderResourceView(iface);
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}
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struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
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{
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if (!iface)
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