d3d8thk: Use --prefer-native instead of DLL_WINE_PREATTACH.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alexandre Julliard 2021-02-18 11:41:48 +01:00
parent c8a804cf54
commit b5ab0b3e76
2 changed files with 1 additions and 46 deletions

View file

@ -1,8 +1,5 @@
MODULE = d3d8thk.dll
EXTRADLLFLAGS = -mno-cygwin
C_SRCS = \
d3d8thk_main.c
EXTRADLLFLAGS = -Wb,--prefer-native
RC_SRCS = version.rc

View file

@ -1,42 +0,0 @@
/*
*
* Copyright 2020 Austin English
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8thk);
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
switch (reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}