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winemine: Increased buffer size for player names.
Player names can be 31 characters long in Windows, so winemine should now be able to read any of the player names in the registry created from the minesweeper in the native Windows.
This commit is contained in:
parent
beccf37586
commit
b599f89abe
3 changed files with 6 additions and 7 deletions
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@ -8,9 +8,6 @@ This is minesweeper for wine...
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Enjoy. I wrote it because it rhymes ;).
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Enjoy. I wrote it because it rhymes ;).
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KNOWN BUGS:
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KNOWN BUGS:
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Chokes on fastest times names greater than 16 characters long, must have
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something to do with GetDlgItemText.
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No help file.
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No help file.
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Starting a new game causes the window to drop one pixel (Peter Hunnisett)
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Starting a new game causes the window to drop one pixel (Peter Hunnisett)
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@ -277,7 +277,7 @@ void LoadBoard( BOARD *p_board )
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DWORD size;
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DWORD size;
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DWORD type;
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DWORD type;
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HKEY hkey;
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HKEY hkey;
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char data[16];
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char data[MAX_PLAYER_NAME_SIZE+1];
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char key_name[8];
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char key_name[8];
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unsigned i;
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unsigned i;
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@ -327,7 +327,7 @@ void LoadBoard( BOARD *p_board )
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(LPDWORD) &size ) == ERROR_SUCCESS )
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(LPDWORD) &size ) == ERROR_SUCCESS )
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lstrcpynA( p_board->best_name[i], data, sizeof(p_board->best_name[i]) );
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lstrcpynA( p_board->best_name[i], data, sizeof(p_board->best_name[i]) );
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else
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else
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LoadString( p_board->hInst, IDS_NOBODY, p_board->best_name[i], 16 );
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LoadString( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
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}
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}
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for( i = 0; i < 3; i++ ) {
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for( i = 0; i < 3; i++ ) {
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@ -345,7 +345,7 @@ void SaveBoard( BOARD *p_board )
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{
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{
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HKEY hkey;
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HKEY hkey;
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unsigned i;
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unsigned i;
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char data[16];
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char data[MAX_PLAYER_NAME_SIZE+1];
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char key_name[8];
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char key_name[8];
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if( RegCreateKeyEx( HKEY_CURRENT_USER, registry_key,
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if( RegCreateKeyEx( HKEY_CURRENT_USER, registry_key,
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@ -45,6 +45,8 @@
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#define FACE_WIDTH 24
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#define FACE_WIDTH 24
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#define FACE_HEIGHT 24
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#define FACE_HEIGHT 24
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#define MAX_PLAYER_NAME_SIZE 31
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typedef enum { SPRESS_BMP, COOL_BMP, DEAD_BMP, OOH_BMP, SMILE_BMP } FACE_BMP;
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typedef enum { SPRESS_BMP, COOL_BMP, DEAD_BMP, OOH_BMP, SMILE_BMP } FACE_BMP;
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typedef enum { WAITING, PLAYING, GAMEOVER, WON } GAME_STATUS;
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typedef enum { WAITING, PLAYING, GAMEOVER, WON } GAME_STATUS;
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@ -84,7 +86,7 @@ typedef struct tagBOARD
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unsigned rows;
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unsigned rows;
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unsigned cols;
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unsigned cols;
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unsigned mines;
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unsigned mines;
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char best_name [3][16];
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char best_name [3][MAX_PLAYER_NAME_SIZE+1];
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DWORD best_time [3];
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DWORD best_time [3];
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DIFFICULTY difficulty;
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DIFFICULTY difficulty;
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