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winemine: Increased buffer size for player names.
Player names can be 31 characters long in Windows, so winemine should now be able to read any of the player names in the registry created from the minesweeper in the native Windows.
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@ -8,9 +8,6 @@ This is minesweeper for wine...
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Enjoy. I wrote it because it rhymes ;).
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KNOWN BUGS:
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Chokes on fastest times names greater than 16 characters long, must have
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something to do with GetDlgItemText.
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No help file.
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Starting a new game causes the window to drop one pixel (Peter Hunnisett)
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@ -277,7 +277,7 @@ void LoadBoard( BOARD *p_board )
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DWORD size;
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DWORD type;
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HKEY hkey;
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char data[16];
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char data[MAX_PLAYER_NAME_SIZE+1];
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char key_name[8];
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unsigned i;
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@ -327,7 +327,7 @@ void LoadBoard( BOARD *p_board )
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(LPDWORD) &size ) == ERROR_SUCCESS )
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lstrcpynA( p_board->best_name[i], data, sizeof(p_board->best_name[i]) );
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else
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LoadString( p_board->hInst, IDS_NOBODY, p_board->best_name[i], 16 );
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LoadString( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
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}
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for( i = 0; i < 3; i++ ) {
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@ -345,7 +345,7 @@ void SaveBoard( BOARD *p_board )
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{
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HKEY hkey;
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unsigned i;
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char data[16];
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char data[MAX_PLAYER_NAME_SIZE+1];
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char key_name[8];
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if( RegCreateKeyEx( HKEY_CURRENT_USER, registry_key,
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@ -45,6 +45,8 @@
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#define FACE_WIDTH 24
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#define FACE_HEIGHT 24
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#define MAX_PLAYER_NAME_SIZE 31
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typedef enum { SPRESS_BMP, COOL_BMP, DEAD_BMP, OOH_BMP, SMILE_BMP } FACE_BMP;
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typedef enum { WAITING, PLAYING, GAMEOVER, WON } GAME_STATUS;
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@ -84,7 +86,7 @@ typedef struct tagBOARD
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unsigned rows;
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unsigned cols;
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unsigned mines;
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char best_name [3][16];
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char best_name [3][MAX_PLAYER_NAME_SIZE+1];
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DWORD best_time [3];
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DIFFICULTY difficulty;
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