d3d9/tests: Add test for 'nrm' opcode.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-06-14 16:20:46 +03:00 committed by Alexandre Julliard
parent 8e6d89b752
commit b56fb67311

View file

@ -34,6 +34,7 @@
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
#include "wine/heap.h"
struct vec2
{
@ -25562,6 +25563,233 @@ static void test_sysmem_draw(void)
DestroyWindow(window);
}
static void test_nrm_instruction(void)
{
IDirect3DVertexDeclaration9 *vertex_declaration;
IDirect3DVertexShader9 *vertex_shader;
IDirect3DPixelShader9 *pixel_shader;
IDirect3DDevice9 *device;
unsigned int body_size;
IDirect3D9 *d3d;
D3DCOLOR colour;
unsigned int i;
DWORD *ps_code;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
static const D3DVERTEXELEMENT9 decl_elements[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END()
};
static const struct
{
struct vec3 position;
struct vec2 t0;
struct vec4 t1;
}
quad[] =
{
{{-1.0f, -1.0f, 0.1f}, {1.0f, 1.0f}, {0.0f, 1.0f, 0.3f, 0.5f}},
{{ 1.0f, -1.0f, 0.1f}, {1.0f, 1.0f}, {0.0f, 1.0f, 0.3f, 0.5f}},
{{-1.0f, 1.0f, 0.1f}, {1.0f, 1.0f}, {0.0f, 1.0f, 0.3f, 0.5f}},
{{ 1.0f, 1.0f, 0.1f}, {1.0f, 1.0f}, {0.0f, 1.0f, 0.3f, 0.5f}},
};
static const DWORD vs_code[] =
{
0xfffe0300, /* vs_3_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
0x0200001f, 0x80000005, 0xe00f0001, /* dcl_texcoord0 o1 */
0x0200001f, 0x80010005, 0xe00f0002, /* dcl_texcoord1 o2 */
0x0200001f, 0x80020005, 0xe00f0003, /* dcl_texcoord2 o3 */
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
0x02000001, 0xe00f0001, 0x90e40001, /* mov o1, v1 */
0x02000001, 0xe00f0002, 0x90e40002, /* mov o2, v2 */
0x02000024, 0x800f0000, 0x90e40002, /* nrm r0, v2 */
0x02000001, 0xe00f0003, 0x80e40000, /* mov o3, r0 */
0x0000ffff,
};
static const DWORD ps_header[] =
{
0xffff0300, /* ps_3_0 */
};
static const DWORD ps_footer[] =
{
0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
0x0000ffff, /* end */
};
static const DWORD nrm_t0[] =
{
0x0200001f, 0x80000005, 0x90070001, /* dcl_texcoord0 v0.xyz */
0x02000024, 0x800f0000, 0x90e40001, /* nrm r0, v0 */
};
static const DWORD nrm_xyz_t0[] =
{
0x0200001f, 0x80000005, 0x90070000, /* dcl_texcoord0 v0.xyz */
0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
0x02000024, 0x80070000, 0x90e40000, /* nrm r0.xyz, v0 */
0x02000001, 0x80040000, 0x80ff0000, /* mov r0.z, r0.w */
};
static const DWORD nrm_t1[] =
{
0x0200001f, 0x80010005, 0x900f0000, /* dcl_texcoord1 v0.xyzw */
0x02000024, 0x800f0000, 0x90e40000, /* nrm r0, v0 */
};
static const DWORD nrm_vs_t1[] =
{
0x0200001f, 0x80020005, 0x900f0000, /* dcl_texcoord2 v0.xyzw */
0x02000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
};
static const DWORD nrm_t1_xyz[] =
{
0x0200001f, 0x80010005, 0x900f0000, /* dcl_texcoord1 v0.xyzw */
0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
0x02000024, 0x80070000, 0x90e40000, /* nrm r0.xyz, t1 */
0x02000001, 0x80040000, 0x80ff0000, /* mov r0.z, r0.w */
};
static const DWORD nrm_t1_xy[] =
{
0x0200001f, 0x80010005, 0x900f0000, /* dcl_texcoord1 v0.xyzw */
0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
0x02000024, 0x800f0000, 0x90540000, /* nrm r0, v0.xy */
};
static const DWORD nrm_xyz_t1_yw[] =
{
0x0200001f, 0x80010005, 0x900f0000, /* dcl_texcoord1 v0.xyzw */
0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
0x02000024, 0x80070000, 0x90fd0000, /* nrm r0.xyz, v0.yw */
};
static const DWORD nrm_t1_dcl_xy[] =
{
0x0200001f, 0x80010005, 0x90030000, /* dcl_texcoord1 v0.xy */
0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
0x02000024, 0x800f0000, 0x90540000, /* nrm r0, v0 */
};
static const DWORD nrm_c0[] =
{
0x02000024, 0x800f0000, 0xa0e40000, /* nrm r0, c0 */
0x02000001, 0x80040000, 0x80ff0000, /* mov r0.z, r0.w */
};
static const DWORD nrm_c0_swizzle[] =
{
0x02000024, 0x800f0000, 0xa0390000, /* nrm r0, c0.yzwx */
};
static const struct
{
const char *name;
const DWORD *ops;
DWORD body_size;
struct vec4 c0;
D3DCOLOR expected_colour;
}
tests[] =
{
{"nrm_t0", nrm_t0, ARRAY_SIZE(nrm_t0), {0.0f}, 0x00b4b400},
{"nrm_xyz_t0", nrm_xyz_t0, ARRAY_SIZE(nrm_xyz_t0), {0.1f, 0.1f, 0.1f, 0.1f}, 0x00b4b419},
{"nrm_t1", nrm_t1, ARRAY_SIZE(nrm_t1), {0.0f}, 0x0000f449},
{"nrm_vs_t1", nrm_vs_t1, ARRAY_SIZE(nrm_vs_t1), {0.0f}, 0x0000f449},
{"nrm_t1_xyz", nrm_t1_xyz, ARRAY_SIZE(nrm_t1_xyz), {0.1f, 0.1f, 0.1f, 0.1f}, 0x0000f419},
{"nrm_t1_xy", nrm_t1_xy, ARRAY_SIZE(nrm_t1_xy), {0.1f, 0.1f, 0.1f, 0.1f}, 0x0000b4b4},
{"nrm_xyz_t1_yw", nrm_xyz_t1_yw, ARRAY_SIZE(nrm_xyz_t1_yw), {0.1f, 0.1f, 0.1f, 0.1f}, 0x00d06868},
{"nrm_t1_dcl_xy", nrm_t1_dcl_xy, ARRAY_SIZE(nrm_t1_dcl_xy), {0.1f, 0.1f, 0.1f, 0.1f}, 0x0000b4b4},
{"nrm_vec4(0.0, 0.0, 0.0, 0.0)", nrm_c0, ARRAY_SIZE(nrm_c0), {0.0f, 0.0f, 0.0f, 0.0f}, 0x00000000},
{"nrm_vec4(2.0, 0.0, 0.0, 0.5)", nrm_c0, ARRAY_SIZE(nrm_c0), {2.0f, 0.0f, 0.0f, 0.5f}, 0x00ff0040},
{"nrm_vec4(1.0)", nrm_c0, ARRAY_SIZE(nrm_c0), {1.0f, 1.0f, 1.0f, 1.0f}, 0x00939393},
{"nrm_c0_swizzle", nrm_c0_swizzle, ARRAY_SIZE(nrm_c0_swizzle), {1.0f, 1.0f, 0.0f, 2.0f}, 0x007200e4},
};
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
{
skip("No shader model 3 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
body_size = 0;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
body_size = max(body_size, tests[i].body_size);
ps_code = heap_alloc(sizeof(ps_header) + body_size * sizeof(*ps_code) + sizeof(ps_footer));
memcpy(ps_code, ps_header, sizeof(ps_header));
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, vs_code, &vertex_shader);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, vertex_shader);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
memcpy(ps_code + ARRAY_SIZE(ps_header), tests[i].ops, sizeof(*ps_code) * tests[i].body_size);
memcpy(ps_code + ARRAY_SIZE(ps_header) + tests[i].body_size, ps_footer, sizeof(ps_footer));
hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &pixel_shader);
ok(hr == D3D_OK, "Got unexpected hr %#x, test %s.\n", hr, tests[i].name);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80808080, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, pixel_shader);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, &tests[i].c0.x, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, tests[i].expected_colour, 1),
"test %s, expected 0x%08x, got 0x%08x.\n",
tests[i].name, tests[i].expected_colour, colour);
IDirect3DPixelShader9_Release(pixel_shader);
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
heap_free(ps_code);
IDirect3DVertexShader9_Release(vertex_shader);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER9 identifier;
@ -25703,4 +25931,5 @@ START_TEST(visual)
test_map_synchronisation();
test_color_vertex();
test_sysmem_draw();
test_nrm_instruction();
}