opengl32/tests: Remove depth 32 / stencil 0 test in test_choosepixelformat().

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53429
This commit is contained in:
Paul Gofman 2022-07-29 12:11:05 -05:00 committed by Alexandre Julliard
parent f48709cfe4
commit b46917a481

View file

@ -380,12 +380,6 @@ static void test_choosepixelformat(void)
pfd.cDepthBits = 0;
pfd.cStencilBits = 0;
pfd.cDepthBits = 32;
ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" );
ok( ret_fmt.cDepthBits >= 24, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
ok( !ret_fmt.cStencilBits, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
pfd.cDepthBits = 0;
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" );
ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );