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opengl32/tests: Remove depth 32 / stencil 0 test in test_choosepixelformat().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53429
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@ -380,12 +380,6 @@ static void test_choosepixelformat(void)
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pfd.cDepthBits = 0;
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pfd.cStencilBits = 0;
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pfd.cDepthBits = 32;
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ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" );
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ok( ret_fmt.cDepthBits >= 24, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
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ok( !ret_fmt.cStencilBits, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
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pfd.cDepthBits = 0;
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pfd.cStencilBits = 8;
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ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" );
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ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
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