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wined3d: Get resource info from the texture in arbfp_blit_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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5d421caef6
commit
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1 changed files with 9 additions and 8 deletions
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@ -7863,6 +7863,8 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
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const struct wined3d_color_key *color_key)
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{
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struct wined3d_texture *src_texture = src_surface->container;
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struct wined3d_texture *dst_texture = dst_surface->container;
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struct wined3d_context *context;
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RECT src_rect = *src_rect_in;
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RECT dst_rect = *dst_rect_in;
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@ -7875,7 +7877,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
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&& (src_surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_DRAWABLE))
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== WINED3D_LOCATION_DRAWABLE
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&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
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&& !wined3d_resource_is_offscreen(&src_texture->resource))
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{
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/* Without FBO blits transferring from the drawable to the texture is
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* expensive, because we have to flip the data in sysmem. Since we can
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@ -7888,16 +7890,16 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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src_rect.bottom = src_surface->resource.height - src_rect.bottom;
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}
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else
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wined3d_texture_load(src_surface->container, context, FALSE);
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wined3d_texture_load(src_texture, context, FALSE);
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context_apply_blit_state(context, device);
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if (!wined3d_resource_is_offscreen(&dst_surface->container->resource))
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if (!wined3d_resource_is_offscreen(&dst_texture->resource))
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surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
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if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
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{
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const struct wined3d_format *fmt = src_surface->resource.format;
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const struct wined3d_format *fmt = src_texture->resource.format;
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alpha_test_key.color_space_low_value = 0;
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alpha_test_key.color_space_high_value = ~(((1u << fmt->alpha_size) - 1) << fmt->alpha_offset);
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color_key = &alpha_test_key;
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@ -7912,14 +7914,13 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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arbfp_blit_unset(context->gl_info);
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if (wined3d_settings.strict_draw_ordering
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|| (dst_surface->container->swapchain
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&& (dst_surface->container->swapchain->front_buffer == dst_surface->container)))
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|| (dst_texture->swapchain && (dst_texture->swapchain->front_buffer == dst_texture)))
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context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
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context_release(context);
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surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
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surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
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surface_validate_location(dst_surface, dst_texture->resource.draw_binding);
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surface_invalidate_location(dst_surface, ~dst_texture->resource.draw_binding);
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}
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static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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