d3d11: Implement D3D11CreateDevice.

This commit is contained in:
Józef Kucia 2015-08-21 00:07:54 +02:00 committed by Alexandre Julliard
parent a9cb14dd71
commit b2f5fad4b6

View file

@ -146,12 +146,115 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device,
D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context)
D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %u, "
"device %p, feature_level %p, context %p stub!\n", adapter, debug_d3d_driver_type(driver_type), swrast,
flags, feature_levels, levels, sdk_version, device, feature_level, context);
return E_OUTOFMEMORY;
IDXGIFactory *factory;
HRESULT hr;
TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
"device %p, obtained_feature_level %p, immediate_context %p.\n",
adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
device, obtained_feature_level, immediate_context);
if (adapter)
{
IDXGIAdapter_AddRef(adapter);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
if (FAILED(hr))
{
WARN("Failed to get dxgi factory, returning %#x.\n", hr);
return hr;
}
}
else
{
hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
if (FAILED(hr))
{
WARN("Failed to create dxgi factory, returning %#x.\n", hr);
return hr;
}
switch(driver_type)
{
case D3D_DRIVER_TYPE_HARDWARE:
{
hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
if (FAILED(hr))
{
WARN("No adapters found, returning %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
case D3D_DRIVER_TYPE_NULL:
FIXME("NULL device not implemented, falling back to refrast.\n");
/* fall through, for now */
case D3D_DRIVER_TYPE_REFERENCE:
{
HMODULE refrast = LoadLibraryA("d3d11ref.dll");
if (!refrast)
{
WARN("Failed to load refrast, returning E_FAIL.\n");
IDXGIFactory_Release(factory);
return E_FAIL;
}
hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
FreeLibrary(refrast);
if (FAILED(hr))
{
WARN("Failed to create a software adapter, returning %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
case D3D_DRIVER_TYPE_SOFTWARE:
{
if (!swrast)
{
WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
IDXGIFactory_Release(factory);
return E_FAIL;
}
hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
if (FAILED(hr))
{
WARN("Failed to create a software adapter, returning %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
default:
FIXME("Unhandled driver type %#x.\n", driver_type);
IDXGIFactory_Release(factory);
return E_FAIL;
}
}
hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, device);
IDXGIAdapter_Release(adapter);
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
WARN("Failed to create a device, returning %#x.\n", hr);
return hr;
}
TRACE("Created ID3D11Device %p.\n", *device);
if (obtained_feature_level)
*obtained_feature_level = ID3D11Device_GetFeatureLevel(*device);
if (immediate_context)
ID3D11Device_GetImmediateContext(*device, immediate_context);
return hr;
}
HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,