d2d1: Make sure arc fill vertex buffer has correct BindFlag.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Connor McAdams 2020-03-16 14:06:59 -04:00 committed by Alexandre Julliard
parent 00a65d76c6
commit b2d1d1694d

View file

@ -1008,6 +1008,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t
if (geometry->fill.arc_vertex_count)
{
buffer_desc.ByteWidth = geometry->fill.arc_vertex_count * sizeof(*geometry->fill.arc_vertices);
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
buffer_data.pSysMem = geometry->fill.arc_vertices;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))