From b1126a8c30c2f70c68d11a027677d40fc9e16ec1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Rico=20Sch=C3=BCller?= Date: Thu, 10 Jan 2013 22:23:27 +0100 Subject: [PATCH] d3dcompiler43/tests: Don't use IUnknown_Release(). --- dlls/d3dcompiler_43/tests/blob.c | 2 +- dlls/d3dcompiler_43/tests/hlsl.c | 56 ++++++++++++++++---------------- 2 files changed, 29 insertions(+), 29 deletions(-) diff --git a/dlls/d3dcompiler_43/tests/blob.c b/dlls/d3dcompiler_43/tests/blob.c index 6a4217e288d..ba69abfb60c 100644 --- a/dlls/d3dcompiler_43/tests/blob.c +++ b/dlls/d3dcompiler_43/tests/blob.c @@ -64,7 +64,7 @@ static void test_create_blob(void) hr = D3DCreateBlob(0, &blob); ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr); - refcount = blob->lpVtbl->Release(blob); + refcount = ID3D10Blob_Release(blob); ok(!refcount, "ID3DBlob has %u references left\n", refcount); } diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c index 1546bfe335a..c29d0754c52 100644 --- a/dlls/d3dcompiler_43/tests/hlsl.c +++ b/dlls/d3dcompiler_43/tests/hlsl.c @@ -139,14 +139,14 @@ static IDirect3DDevice9 *init_d3d9(IDirect3DVertexDeclaration9 **vdeclaration, { skip("not compiling vertex shader due to lacking wine HLSL support!\n"); if (errors) - IUnknown_Release(errors); + ID3D10Blob_Release(errors); return NULL; } hr = IDirect3DDevice9_CreateVertexShader(device_ptr, ID3D10Blob_GetBufferPointer(compiled), vshader_passthru); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader returned: %08x\n", hr); - IUnknown_Release(compiled); + ID3D10Blob_Release(compiled); return device_ptr; } @@ -184,7 +184,7 @@ static IDirect3DPixelShader9 *compile_pixel_shader9(IDirect3DDevice9 *device, co hr = IDirect3DDevice9_CreatePixelShader(device, ID3D10Blob_GetBufferPointer(compiled), &pshader); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreatePixelShader returned: %08x\n", hr); - IUnknown_Release(compiled); + ID3D10Blob_Release(compiled); return pshader; } @@ -287,8 +287,8 @@ static void compute_shader_probe9(IDirect3DDevice9 *device, IDirect3DVertexShade hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present returned: %08x\n", hr); - IUnknown_Release(render_target); - IUnknown_Release(readback); + IDirect3DSurface9_Release(render_target); + IDirect3DSurface9_Release(readback); } /* Now the actual test functions */ @@ -321,8 +321,8 @@ static void test_swizzle(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_ compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, probes, sizeof(probes) / sizeof(*probes), 1, 1, __LINE__); - IUnknown_Release(constants); - IUnknown_Release(pshader); + ID3DXConstantTable_Release(constants); + IDirect3DPixelShader9_Release(pshader); } } @@ -364,8 +364,8 @@ static void test_math(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geo compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, probes, sizeof(probes) / sizeof(*probes), 1, 1, __LINE__); - IUnknown_Release(constants); - IUnknown_Release(pshader); + ID3DXConstantTable_Release(constants); + IDirect3DPixelShader9_Release(pshader); } } @@ -418,8 +418,8 @@ static void test_conditionals(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 * compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, if_greater_probes, sizeof(if_greater_probes) / sizeof(*if_greater_probes), 32, 1, __LINE__); - IUnknown_Release(constants); - IUnknown_Release(pshader); + ID3DXConstantTable_Release(constants); + IDirect3DPixelShader9_Release(pshader); } pshader = compile_pixel_shader9(device, ternary_operator_shader, "ps_2_0", &constants); @@ -428,8 +428,8 @@ static void test_conditionals(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 * compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, ternary_operator_probes, sizeof(ternary_operator_probes) / sizeof(*ternary_operator_probes), 8, 1, __LINE__); - IUnknown_Release(constants); - IUnknown_Release(pshader); + ID3DXConstantTable_Release(constants); + IDirect3DPixelShader9_Release(pshader); } } @@ -477,8 +477,8 @@ static void test_float_vectors(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, vec4_indexing_test1_probes, sizeof(vec4_indexing_test1_probes) / sizeof(*vec4_indexing_test1_probes), 1, 1, __LINE__); - IUnknown_Release(constants); - IUnknown_Release(pshader); + ID3DXConstantTable_Release(constants); + IDirect3DPixelShader9_Release(pshader); } pshader = compile_pixel_shader9(device, vec4_indexing_test2_shader, "ps_2_0", &constants); @@ -489,8 +489,8 @@ static void test_float_vectors(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, vec4_indexing_test2_probes, sizeof(vec4_indexing_test2_probes) / sizeof(*vec4_indexing_test2_probes), 32, 1, __LINE__); - IUnknown_Release(constants); - IUnknown_Release(pshader); + ID3DXConstantTable_Release(constants); + IDirect3DPixelShader9_Release(pshader); } } @@ -551,8 +551,8 @@ static void test_trig(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geo compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, sincos_probes, sizeof(sincos_probes) / sizeof(*sincos_probes), 32, 1, __LINE__); - IUnknown_Release(constants); - IUnknown_Release(pshader); + ID3DXConstantTable_Release(constants); + IDirect3DPixelShader9_Release(pshader); } } @@ -604,7 +604,7 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge ok(errors != NULL, "No errors returned for a shader with undefined variables\n"); ok(compiled == NULL, "A shader blob was returned for a shader with undefined variables\n"); - IUnknown_Release(errors); + ID3D10Blob_Release(errors); errors = NULL; hr = D3DCompile(invalid_swizzle_shader, strlen(invalid_swizzle_shader), NULL, NULL, NULL, @@ -613,7 +613,7 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge ok(errors != NULL, "No errors returned for a shader with an invalid swizzle mask\n"); ok(compiled == NULL, "A shader blob was returned for a shader with an invalid swizzle mask\n"); - IUnknown_Release(errors); + ID3D10Blob_Release(errors); errors = NULL; hr = D3DCompile(invalid_conversion_shader, strlen(invalid_conversion_shader), NULL, NULL, NULL, @@ -623,7 +623,7 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge ok(errors != NULL, "No errors returned for a shader with invalid type conversions\n"); ok(compiled == NULL, "A shader blob was returned for a shader with invalid type conversions\n"); - IUnknown_Release(errors); + ID3D10Blob_Release(errors); errors = NULL; hr = D3DCompile(invalid_syntax_shader, strlen(invalid_syntax_shader), NULL, NULL, NULL, "test", @@ -633,7 +633,7 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge ok(errors != NULL, "No errors returned for a shader with invalid syntax\n"); ok(compiled == NULL, "A shader blob was returned for a shader with invalid syntax\n"); - IUnknown_Release(errors); + ID3D10Blob_Release(errors); errors = NULL; hr = D3DCompile(invalid_identifiers_shader, strlen(invalid_identifiers_shader), NULL, NULL, @@ -645,7 +645,7 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge ok(compiled == NULL, "A shader blob was returned for a shader with invalid variable and " "function names\n"); - IUnknown_Release(errors); + ID3D10Blob_Release(errors); } START_TEST(hlsl) @@ -679,16 +679,16 @@ START_TEST(hlsl) /* Reference counting sanity checks */ if (vshader_passthru) { - refcount = IUnknown_Release(vshader_passthru); + refcount = IDirect3DVertexShader9_Release(vshader_passthru); ok(!refcount, "Pass-through vertex shader has %u references left\n", refcount); } - refcount = IUnknown_Release(quad_geometry); + refcount = IDirect3DVertexBuffer9_Release(quad_geometry); ok(!refcount, "Vertex buffer has %u references left\n", refcount); - refcount = IUnknown_Release(vdeclaration); + refcount = IDirect3DVertexDeclaration9_Release(vdeclaration); ok(!refcount, "Vertex declaration has %u references left\n", refcount); - refcount = IUnknown_Release(device); + refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left\n", refcount); }