wined3d: Add a missing TRACE to wined3d_texture_unmap().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2015-10-28 14:02:15 +01:00 committed by Alexandre Julliard
parent 8cc557a705
commit b0f267ae9d

View file

@ -1536,9 +1536,11 @@ HRESULT CDECL wined3d_texture_map(struct wined3d_texture *texture, unsigned int
HRESULT CDECL wined3d_texture_unmap(struct wined3d_texture *texture, unsigned int sub_resource_idx)
{
struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
struct wined3d_resource *sub_resource;
if (!sub_resource)
TRACE("texture %p, sub_resource_idx %u.\n", texture, sub_resource_idx);
if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
return WINED3DERR_INVALIDCALL;
return texture->texture_ops->texture_sub_resource_unmap(sub_resource);