dinput/tests: Remove unreliable IAsyncOperation_boolean checks.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-04-25 15:02:10 +02:00 committed by Alexandre Julliard
parent fb0af5d9ad
commit b01760e734

View file

@ -5193,7 +5193,6 @@ static void test_windows_gaming_input(void)
UINT32 size;
HRESULT hr;
DWORD ret;
ULONG ref;
if (!load_combase_functions()) return;
@ -5395,8 +5394,7 @@ static void test_windows_gaming_input(void)
check_bool_async( bool_async, 1, 4, S_OK, FALSE );
IAsyncInfo_Release( async_info );
ref = IAsyncOperation_boolean_Release( bool_async );
ok( ref == 0, "Release returned %lu\n", ref );
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, &expect_enable_fail, sizeof(expect_enable_fail) );
@ -5423,8 +5421,7 @@ static void test_windows_gaming_input(void)
check_bool_async( bool_async, 1, 4, 0x8685400d, FALSE );
IAsyncInfo_Release( async_info );
ref = IAsyncOperation_boolean_Release( bool_async );
ok( ref == 0, "Release returned %lu\n", ref );
IAsyncOperation_boolean_Release( bool_async );
/* canceling the async op is just ignored */
@ -5468,8 +5465,7 @@ static void test_windows_gaming_input(void)
ok( hr == S_OK, "get_Completed returned %#lx\n", hr );
ok( tmp_handler == NULL, "got handler %p\n", tmp_handler );
ref = IAsyncOperation_boolean_Release( bool_async );
ok( ref == 0, "Release returned %lu\n", ref );
IAsyncOperation_boolean_Release( bool_async );
/* canceling then closing it calls the handler with closed state */
@ -5514,8 +5510,7 @@ static void test_windows_gaming_input(void)
hr = IAsyncOperation_boolean_get_Completed( bool_async, &tmp_handler );
ok( hr == E_ILLEGAL_METHOD_CALL, "get_Completed returned %#lx\n", hr );
ref = IAsyncOperation_boolean_Release( bool_async );
ok( ref == 0, "Release returned %lu\n", ref );
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, &expect_enable, sizeof(expect_enable) );
@ -5523,9 +5518,7 @@ static void test_windows_gaming_input(void)
todo_wine
ok( hr == S_OK, "TryEnableAsync returned %#lx\n", hr );
wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
ref = IAsyncOperation_boolean_Release( bool_async );
ok( ref == 0, "Release returned %lu\n", ref );
IAsyncOperation_boolean_Release( bool_async );
set_hid_expect( file, expect_reset, sizeof(expect_reset) );
@ -5533,9 +5526,7 @@ static void test_windows_gaming_input(void)
todo_wine
ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr );
wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
ref = IAsyncOperation_boolean_Release( bool_async );
ok( ref == 0, "Release returned %lu\n", ref );
IAsyncOperation_boolean_Release( bool_async );
IForceFeedbackMotor_Release( motor );