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wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
Used by Dark Souls: Remastered. Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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751a3325a6
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5 changed files with 9 additions and 0 deletions
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@ -12370,6 +12370,7 @@ static void test_create_input_layout(void)
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DXGI_FORMAT_R16G16_FLOAT,
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DXGI_FORMAT_R16G16_UINT,
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DXGI_FORMAT_R16G16_SINT,
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DXGI_FORMAT_R11G11B10_FLOAT,
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DXGI_FORMAT_R32_FLOAT,
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DXGI_FORMAT_R32_UINT,
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DXGI_FORMAT_R32_SINT,
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@ -13649,6 +13650,7 @@ static void test_format_support(void)
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static const struct format_support vertex_buffers[] =
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{
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{DXGI_FORMAT_R8G8_UINT},
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{DXGI_FORMAT_R11G11B10_FLOAT},
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{DXGI_FORMAT_R16_FLOAT},
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};
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@ -18549,6 +18549,7 @@ static void test_create_input_layout(void)
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DXGI_FORMAT_R16G16_FLOAT,
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DXGI_FORMAT_R16G16_UINT,
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DXGI_FORMAT_R16G16_SINT,
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DXGI_FORMAT_R11G11B10_FLOAT,
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DXGI_FORMAT_R32_FLOAT,
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DXGI_FORMAT_R32_UINT,
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DXGI_FORMAT_R32_SINT,
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@ -20623,6 +20624,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
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static const struct format_support vertex_buffers[] =
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{
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{DXGI_FORMAT_R8G8_UINT, D3D_FEATURE_LEVEL_10_0},
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{DXGI_FORMAT_R11G11B10_FLOAT, D3D_FEATURE_LEVEL_10_0},
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{DXGI_FORMAT_R16_FLOAT, D3D_FEATURE_LEVEL_10_0},
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};
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@ -159,6 +159,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
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{"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
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{"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
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{"GL_ARB_vertex_type_10f_11f_11f_rev", ARB_VERTEX_TYPE_10F_11F_11F_REV},
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{"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
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{"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
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{"GL_ARB_texture_barrier", ARB_TEXTURE_BARRIER },
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@ -3385,6 +3386,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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{ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)},
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{ARB_QUERY_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 4)},
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{ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE, MAKEDWORD_VERSION(4, 4)},
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{ARB_VERTEX_TYPE_10F_11F_11F_REV, MAKEDWORD_VERSION(4, 4)},
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{ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)},
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{ARB_CULL_DISTANCE, MAKEDWORD_VERSION(4, 5)},
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@ -709,6 +709,8 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
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{WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, GL_SHORT},
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{WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, GL_UNSIGNED_SHORT},
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{WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, GL_UNSIGNED_SHORT},
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{WINED3DFMT_R11G11B10_FLOAT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT_10F_11F_11F_REV,
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ARB_VERTEX_TYPE_10F_11F_11F_REV},
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{WINED3DFMT_R10G10B10X2_UINT, WINED3D_FFP_EMIT_UDEC3, GL_UNSIGNED_SHORT},
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{WINED3DFMT_R10G10B10X2_SNORM, WINED3D_FFP_EMIT_DEC3N, GL_SHORT},
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{WINED3DFMT_R10G10B10A2_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT_2_10_10_10_REV,
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@ -143,6 +143,7 @@ enum wined3d_gl_extension
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ARB_VERTEX_BUFFER_OBJECT,
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ARB_VERTEX_PROGRAM,
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ARB_VERTEX_SHADER,
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ARB_VERTEX_TYPE_10F_11F_11F_REV,
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ARB_VERTEX_TYPE_2_10_10_10_REV,
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ARB_VIEWPORT_ARRAY,
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ARB_TEXTURE_BARRIER,
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