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include: Add BitmapBuffer runtimeclass in windows.graphics.imaging.idl.
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include/windows.graphics.imaging.idl
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include/windows.graphics.imaging.idl
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/*
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* Copyright (C) 2024 Biswapriyo Nath
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.graphics.directx.direct3d11.idl";
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import "windows.storage.streams.idl";
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namespace Windows.Graphics.Imaging {
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typedef struct BitmapPlaneDescription BitmapPlaneDescription;
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interface IBitmapBuffer;
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runtimeclass BitmapBuffer;
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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struct BitmapPlaneDescription
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{
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INT32 StartIndex;
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INT32 Width;
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INT32 Height;
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INT32 Stride;
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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exclusiveto(Windows.Graphics.Imaging.BitmapBuffer),
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uuid(a53e04c4-399c-438c-b28f-a63a6b83d1a1)
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]
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interface IBitmapBuffer : IInspectable
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requires Windows.Foundation.IMemoryBuffer, Windows.Foundation.IClosable
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{
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HRESULT GetPlaneCount([out, retval] INT32 *value);
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HRESULT GetPlaneDescription([in] INT32 index, [out, retval] Windows.Graphics.Imaging.BitmapPlaneDescription *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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marshaling_behavior(agile),
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threading(both)
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]
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runtimeclass BitmapBuffer
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{
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[default] interface Windows.Graphics.Imaging.IBitmapBuffer;
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interface Windows.Foundation.IMemoryBuffer;
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interface Windows.Foundation.IClosable;
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}
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}
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