wined3d: Remove WINED3D_BLT_COLOR_FILL support from wined3d_texture_blit().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-03-29 23:17:29 +02:00 committed by Alexandre Julliard
parent 381cd03eb3
commit aec8015c3b
4 changed files with 89 additions and 152 deletions

View file

@ -2043,41 +2043,6 @@ void surface_translate_drawable_coords(const struct wined3d_surface *surface, HW
rect->bottom = drawable_height - rect->bottom;
}
HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const struct wined3d_color *color)
{
struct wined3d_resource *resource = &s->container->resource;
struct wined3d_device *device = resource->device;
const struct wined3d_blitter_ops *blitter;
struct wined3d_rendertarget_view *view;
struct wined3d_view_desc view_desc;
HRESULT hr;
if (!(blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info,
WINED3D_BLIT_OP_COLOR_FILL, NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format)))
{
FIXME("No blitter is capable of performing the requested color fill operation.\n");
return WINED3DERR_INVALIDCALL;
}
view_desc.format_id = resource->format->id;
view_desc.flags = 0;
view_desc.u.texture.level_idx = s->texture_level;
view_desc.u.texture.level_count = 1;
view_desc.u.texture.layer_idx = s->texture_layer;
view_desc.u.texture.layer_count = 1;
if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc,
resource, NULL, &wined3d_null_parent_ops, &view)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
return hr;
}
hr = blitter->color_fill(device, view, rect, color);
wined3d_rendertarget_view_decref(view);
return hr;
}
static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RECT *dst_rect,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
@ -3467,7 +3432,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
BOOL scale, convert;
static const DWORD simple_blit = WINED3D_BLT_ASYNC
| WINED3D_BLT_COLOR_FILL
| WINED3D_BLT_SRC_CKEY
| WINED3D_BLT_SRC_CKEY_OVERRIDE
| WINED3D_BLT_WAIT
@ -3599,15 +3563,19 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
else
{
struct wined3d_texture_sub_resource *src_sub_resource, *dst_sub_resource;
enum wined3d_blit_op blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
const struct wined3d_color_key *colour_key = NULL;
const struct wined3d_blitter_ops *blitter;
TRACE("Colour blit.\n");
dst_sub_resource = surface_get_sub_resource(dst_surface);
src_sub_resource = src_texture ? &src_texture->sub_resources[src_sub_resource_idx] : NULL;
src_sub_resource = &src_texture->sub_resources[src_sub_resource_idx];
/* In principle this would apply to depth blits as well, but we don't
* implement those in the CPU blitter at the moment. */
if ((dst_sub_resource->locations & dst_texture->resource.map_binding)
&& (!src_texture || (src_sub_resource->locations & src_texture->resource.map_binding)))
&& (src_sub_resource->locations & src_texture->resource.map_binding))
{
if (scale)
TRACE("Not doing sysmem blit because of scaling.\n");
@ -3617,129 +3585,107 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
goto cpu;
}
if (flags & WINED3D_BLT_COLOR_FILL)
if (flags & WINED3D_BLT_SRC_CKEY_OVERRIDE)
{
struct wined3d_color color;
const struct wined3d_palette *palette = dst_swapchain ? dst_swapchain->palette : NULL;
TRACE("Color fill.\n");
if (!wined3d_format_convert_color_to_float(dst_texture->resource.format,
palette, fx->fill_color, &color))
goto fallback;
if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color)))
return WINED3D_OK;
colour_key = &fx->src_color_key;
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY;
}
else
else if (flags & WINED3D_BLT_SRC_CKEY)
{
enum wined3d_blit_op blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
const struct wined3d_color_key *color_key = NULL;
colour_key = &src_texture->async.src_blt_color_key;
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY;
}
else if (flags & WINED3D_BLT_ALPHA_TEST)
{
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
}
else if ((src_sub_resource->locations & WINED3D_LOCATION_SYSMEM)
&& !(dst_sub_resource->locations & WINED3D_LOCATION_SYSMEM))
{
/* Upload */
if (scale)
TRACE("Not doing upload because of scaling.\n");
else if (convert)
TRACE("Not doing upload because of format conversion.\n");
else
{
POINT dst_point = {dst_rect->left, dst_rect->top};
TRACE("Color blit.\n");
if (flags & WINED3D_BLT_SRC_CKEY_OVERRIDE)
{
color_key = &fx->src_color_key;
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY;
}
else if (flags & WINED3D_BLT_SRC_CKEY)
{
color_key = &src_texture->async.src_blt_color_key;
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_CKEY;
}
else if (flags & WINED3D_BLT_ALPHA_TEST)
{
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
}
else if ((src_sub_resource->locations & WINED3D_LOCATION_SYSMEM)
&& !(dst_sub_resource->locations & WINED3D_LOCATION_SYSMEM))
{
/* Upload */
if (scale)
TRACE("Not doing upload because of scaling.\n");
else if (convert)
TRACE("Not doing upload because of format conversion.\n");
else
if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, src_rect)))
{
POINT dst_point = {dst_rect->left, dst_rect->top};
if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, src_rect)))
if (!wined3d_resource_is_offscreen(&dst_texture->resource))
{
if (!wined3d_resource_is_offscreen(&dst_texture->resource))
{
struct wined3d_context *context = context_acquire(device,
dst_texture, dst_sub_resource_idx);
wined3d_texture_load_location(dst_texture, dst_sub_resource_idx,
context, dst_texture->resource.draw_binding);
context_release(context);
}
return WINED3D_OK;
struct wined3d_context *context = context_acquire(device,
dst_texture, dst_sub_resource_idx);
wined3d_texture_load_location(dst_texture, dst_sub_resource_idx,
context, dst_texture->resource.draw_binding);
context_release(context);
}
return WINED3D_OK;
}
}
else if (dst_swapchain && dst_swapchain->back_buffers
&& dst_texture == dst_swapchain->front_buffer
&& src_texture == dst_swapchain->back_buffers[0])
{
/* Use present for back -> front blits. The idea behind this is
* that present is potentially faster than a blit, in particular
* when FBO blits aren't available. Some ddraw applications like
* Half-Life and Prince of Persia 3D use Blt() from the backbuffer
* to the frontbuffer instead of doing a Flip(). D3D8 and D3D9
* applications can't blit directly to the frontbuffer. */
enum wined3d_swap_effect swap_effect = dst_swapchain->desc.swap_effect;
}
else if (dst_swapchain && dst_swapchain->back_buffers
&& dst_texture == dst_swapchain->front_buffer
&& src_texture == dst_swapchain->back_buffers[0])
{
/* Use present for back -> front blits. The idea behind this is
* that present is potentially faster than a blit, in particular
* when FBO blits aren't available. Some ddraw applications like
* Half-Life and Prince of Persia 3D use Blt() from the backbuffer
* to the frontbuffer instead of doing a Flip(). D3d8 and d3d9
* applications can't blit directly to the frontbuffer. */
enum wined3d_swap_effect swap_effect = dst_swapchain->desc.swap_effect;
TRACE("Using present for backbuffer -> frontbuffer blit.\n");
TRACE("Using present for backbuffer -> frontbuffer blit.\n");
/* Set the swap effect to COPY, we don't want the backbuffer
* to become undefined. */
dst_swapchain->desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, 0);
dst_swapchain->desc.swap_effect = swap_effect;
/* Set the swap effect to COPY, we don't want the backbuffer to
* become undefined. */
dst_swapchain->desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, 0);
dst_swapchain->desc.swap_effect = swap_effect;
return WINED3D_OK;
}
return WINED3D_OK;
}
if (fbo_blit_supported(&device->adapter->gl_info, blit_op,
src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format,
dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format))
{
struct wined3d_context *context;
TRACE("Using FBO blit.\n");
if (fbo_blit_supported(&device->adapter->gl_info, blit_op,
src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format,
dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format))
{
struct wined3d_context *context;
TRACE("Using FBO blit.\n");
context = context_acquire(device, NULL, 0);
surface_blt_fbo(device, context, filter,
src_surface, src_texture->resource.draw_binding, src_rect,
dst_surface, dst_texture->resource.draw_binding, dst_rect);
context_release(context);
context = context_acquire(device, NULL, 0);
surface_blt_fbo(device, context, filter,
src_surface, src_texture->resource.draw_binding, src_rect,
dst_surface, dst_texture->resource.draw_binding, dst_rect);
context_release(context);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx,
dst_texture->resource.draw_binding);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx,
~dst_texture->resource.draw_binding);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx,
dst_texture->resource.draw_binding);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx,
~dst_texture->resource.draw_binding);
return WINED3D_OK;
}
return WINED3D_OK;
}
blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op,
src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format,
dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format);
if (blitter)
{
struct wined3d_context *context;
if ((blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op,
src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format,
dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format)))
{
struct wined3d_context *context;
context = context_acquire(device, dst_texture, dst_sub_resource_idx);
blitter->blit_surface(device, blit_op, context, src_surface, src_rect, dst_surface,
dst_texture->resource.draw_binding, dst_rect, color_key, filter);
context_release(context);
context = context_acquire(device, dst_texture, dst_sub_resource_idx);
blitter->blit_surface(device, blit_op, context, src_surface, src_rect, dst_surface,
dst_texture->resource.draw_binding, dst_rect, colour_key, filter);
context_release(context);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx,
dst_texture->resource.draw_binding);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx,
~dst_texture->resource.draw_binding);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx,
dst_texture->resource.draw_binding);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx,
~dst_texture->resource.draw_binding);
return WINED3D_OK;
}
return WINED3D_OK;
}
}
@ -3749,7 +3695,7 @@ fallback:
return WINED3D_OK;
cpu:
if (flags & (WINED3D_BLT_COLOR_FILL | WINED3D_BLT_DEPTH_FILL))
if (flags & WINED3D_BLT_DEPTH_FILL)
return surface_cpu_blt_colour_fill(dst_texture, dst_sub_resource_idx, &dst_box, fx->fill_color);
return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);

View file

@ -2775,12 +2775,6 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
return WINEDDERR_SURFACEBUSY;
}
if ((dst_format_flags & WINED3DFMT_FLAG_BLOCKS) && (flags & WINED3D_BLT_COLOR_FILL))
{
WARN("Color fill not supported on block-based formats.\n");
return WINED3DERR_INVALIDCALL;
}
if ((src_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
!= (dst_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
&& !(flags & WINED3D_BLT_DEPTH_FILL))

View file

@ -3056,8 +3056,6 @@ static inline struct wined3d_texture_sub_resource *surface_get_sub_resource(stru
HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
HRESULT surface_color_fill(struct wined3d_surface *s,
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
BOOL surface_load_location(struct wined3d_surface *surface,

View file

@ -1309,7 +1309,6 @@ enum wined3d_shader_byte_code_format
#define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
#define WINED3D_BLT_ASYNC 0x00000200
#define WINED3D_BLT_COLOR_FILL 0x00000400
#define WINED3D_BLT_FX 0x00000800
#define WINED3D_BLT_DST_CKEY 0x00002000
#define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
@ -1319,7 +1318,7 @@ enum wined3d_shader_byte_code_format
#define WINED3D_BLT_DEPTH_FILL 0x02000000
#define WINED3D_BLT_DO_NOT_WAIT 0x08000000
#define WINED3D_BLT_ALPHA_TEST 0x80000000
#define WINED3D_BLT_MASK 0x8b01ee00
#define WINED3D_BLT_MASK 0x0b01ea00
/* dwFlags for GetBltStatus */
#define WINEDDGBS_CANBLT 0x00000001