d3drm/tests: Some tests for animation object QI behavior.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2017-06-26 02:16:13 +03:00 committed by Alexandre Julliard
parent 5697821917
commit ae5ec5c597

View file

@ -6744,6 +6744,111 @@ static void test_animation(void)
IDirect3DRM_Release(d3drm1);
}
static void test_animation_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRMAnimation2, &IID_IUnknown, &IID_IDirect3DRMAnimation2, S_OK },
{ &IID_IDirect3DRMAnimation, &IID_IUnknown, &IID_IDirect3DRMAnimation, S_OK },
{ &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMAnimation, S_OK },
{ &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, NULL, S_OK },
};
IDirect3DRMAnimation2 *animation2;
IDirect3DRMAnimation *animation;
IDirect3DRM3 *d3drm3;
IDirect3DRM *d3drm1;
IUnknown *unknown;
HRESULT hr;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Failed to create d3drm instance, hr %#x.\n", hr);
hr = IDirect3DRM_CreateAnimation(d3drm1, &animation);
ok(SUCCEEDED(hr), "Failed to create animation hr %#x.\n", hr);
hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Failed to get IUnknown from animation, hr %#x.\n", hr);
IDirect3DRMAnimation_Release(animation);
test_qi("animation_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3, hr %#x.\n", hr);
hr = IDirect3DRM3_CreateAnimation(d3drm3, &animation2);
ok(SUCCEEDED(hr), "Failed to create animation hr %#x.\n", hr);
hr = IDirect3DRMAnimation2_QueryInterface(animation2, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Failed to get IUnknown from animation, hr %#x.\n", hr);
IDirect3DRMAnimation2_Release(animation2);
test_qi("animation2_qi", unknown, &IID_IUnknown, tests, sizeof(tests) / sizeof(*tests));
IUnknown_Release(unknown);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
}
static void test_wrap(void)
{
IDirect3DRMWrap *wrap;
@ -6885,6 +6990,7 @@ START_TEST(d3drm)
test_viewport_clear2();
test_create_texture_from_surface();
test_animation();
test_animation_qi();
test_wrap();
test_wrap_qi();
}