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d3d9/tests: Test multisample flip.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20211,6 +20211,51 @@ static void test_flip(void)
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL)))
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisample flip test.\n");
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goto done;
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}
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present_parameters.BackBufferCount = 2;
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present_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
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present_parameters.Flags = 0;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
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for (i = 0; i < present_parameters.BackBufferCount; ++i)
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{
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffers[i]);
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ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
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}
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, back_buffers[1]);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateRenderTarget(device, 640, 480, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_NONE, 0, TRUE, &test_surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_StretchRect(device, back_buffers[0], NULL, test_surface, NULL, D3DTEXF_POINT);
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ok(SUCCEEDED(hr), "StretchRect failed, hr %#x.\n", hr);
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color = getPixelColorFromSurface(test_surface, 1, 1);
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ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color);
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IDirect3DSurface9_Release(test_surface);
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for (i = 0; i < present_parameters.BackBufferCount; ++i)
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IDirect3DSurface9_Release(back_buffers[i]);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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