quartz: Fix deadlocks in dsound renderer.

This commit is contained in:
Maarten Lankhorst 2008-07-09 10:21:30 -07:00 committed by Alexandre Julliard
parent 310b58994c
commit adcf93aeaf

View file

@ -265,6 +265,7 @@ static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample)
if (FAILED(hr))
{
ERR("Cannot get pointer to sample data (%x)\n", hr);
LeaveCriticalSection(&This->csFilter);
return hr;
}
@ -281,6 +282,7 @@ static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample)
if (IMediaSample_IsPreroll(pSample) == S_OK)
{
TRACE("Preroll!\n");
LeaveCriticalSection(&This->csFilter);
return S_OK;
}
@ -298,6 +300,7 @@ static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample)
if (This->state == State_Paused)
{
/* Assuming we return because of flushing */
TRACE("Flushing\n");
LeaveCriticalSection(&This->csFilter);
return S_OK;
}
@ -887,7 +890,12 @@ static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
EnterCriticalSection(This->pin.pCritSec);
TRACE("(%p/%p)->()\n", This, iface);
InputPin_EndOfStream(iface);
hr = InputPin_EndOfStream(iface);
if (hr != S_OK)
{
ERR("%08x\n", hr);
return hr;
}
hr = IFilterGraph_QueryInterface(me->filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
if (SUCCEEDED(hr))