wined3d: Do not request device local memory if we also want it to be host visible.

Some implementations do not support this combination.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-07-29 13:52:26 +02:00 committed by Alexandre Julliard
parent 203dd2b640
commit ad0b459ebe

View file

@ -1410,12 +1410,12 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
FIXME("Ignoring some bind flags %#x.\n", bind_flags);
memory_type = 0;
if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_R)
memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
else if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_W)
memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
else if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (!(wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, &buffer_vk->bo)))
{