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d3d11: Introduce a function to convert D3D10 DSV dimensions to D3D11.
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5428,6 +5428,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
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return S_OK;
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}
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static D3D11_DSV_DIMENSION d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim)
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{
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return (D3D11_DSV_DIMENSION)dim;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
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{
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@ -5442,7 +5447,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
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if (desc)
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{
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d3d11_desc.Format = desc->Format;
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d3d11_desc.ViewDimension = desc->ViewDimension;
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d3d11_desc.ViewDimension = d3d11_dsv_dimension_from_d3d10(desc->ViewDimension);
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d3d11_desc.Flags = 0;
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memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
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}
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